You're. So for instance it would go something like this- "You're not as smart as you think you are!". Your is possessive, like the king of england is YOUR king and I have a president. Thank you very much for your humble comments though. It is better I climb off my high horse, instead of being thrown off it like i'm forcing you to do.
Basically, yes. The system was from the early 2000s, it had no real market testing and was a great idea on paper. But then, of course, that crusty old piece of paper was crumpled up and thrown away. People wrote scripts to check for low gil items and most people were frustrated with the system. If I think Bronze Ingots are worth 200 per and I sit there trying 100-300, to not find any.. Ive wasted massive amounts of time and effort. Were undercutters could potentially get rich, instead of having to take a hit. Its a little mind boggling you don't see how this old tired system would be worse for what you complain hardest about.So basically it doesn't work simply because its out dated? That's a lot of fail logic right there chief. I don't blame you though society kinda derps your brain into believing that just because its old its "out dated" and no longer worthy. Which is anything from the truth.
And do me a favor, pretty please, so we don't have anymore embarrassing moments where I inform you of grossly misspelled words tied in with way off the mark insults. Try not to knock my intellect so pathetically hard and simply offer your argument. It will make your opinion seem more valid and less fallacy.
Another thing you shouldn't do is try to make up what someone said or is saying. Like I could go; "I can't make lots of gil because this fair system where im held accountable for more inflated prices!". That wouldnt be a very fair way to describe your argument now would it?You also Did -NOT- explain why its better, what you did was blow alot of smoke of what you do to interact with the market system, and proclaim that's why its better.. Again, completely and utterly failed to bring anything proper to the discussion. You didn't compare, you didn't explain why A won't work because of B. You simply stated "This is what I do" and then said "So that's why its perfect". Which is totally illogical again.
Alas you're right, i did not go into vast detail explaining why I consider Market Wards and Bazaar, to be the perfect system. Thats because, much like the old crusty ff11 system, its not longer how things are.
Bazaars allowed for smart business players to do things like opening their Ingot shop, in front of the BSM/ARM guild. You have lumber? Open your Bazaar by grindania's carpentry guild! You can use intelligence to enhance your sales in a system like that. Stand by the leve guy, with leve hand in items! Similar with market wards, they had specific wards with lax taxes for goods sold in the proper ward. MW where pretty time consuming though, but you could always find what you needed!
As for the current system, I dont much like it and what you heard me say was how im simply rolling with the punches. If it cost 10gil to make something, I dont need 5,000 gil for it to make a profit. Obviously FF11 made people feel a little arrogant regarding how important their goods were. This system currently only rewards those with the skill to excel at crafting, as I stated. If you have the 10 gil item up for 5,000gil, it costs me 25gil to HQ it and I sell it at 6,000 gil. Almost everytime I will sell it and you will not.
It humbles people.
Again let us get this straight, the current market system does not fail. You fail AT it. While you have a 3 page thread with maybe 8 people who are disgruntled with it, thousands upon 10s of thousands of people are doing just fine at it. I thought I should drop that bomb on you before I wade through your arrogant mockery. I probably did accidentally mingle value and worth, but its bound to happen when trying to explain the difference in the two. Value is vendor sell and vendor buy. Worth is what someone wants to pay for it.Wow you said something right, but unfortunately you fail to understand why this market system fails in that exact logical thing you said. Ironic isn't it? So let me see if I can teach you something as I would a small child. I'll just be repeating myself however, because I actually literally explained this in the original post. But here we go. (FYI you also contradicted yourself by saying the items value is the bottom number, then saying the items value is what someone will pay for it. That sir is a contradiction).
Ughh, finally you say something sensible.You are right
No we can't agree on it as it doesn't make much sense. If I think an item is worth 500gil and there is one listed for 400 and 600. The 400 is a bargain and the 600 is a deperation buy. The value isn't negotiable, only its worth is. Only unsellable items are left ONLY to be determined by their worth.that an items value is what someone will pay for it.. however.. That doesn't mean on the flip side, that an items value is how LOW someone will pay for it. Nor is the items "true" value how much that item is being under cut. Can we agree with this point? I sure hope so, because if you can't your a lost cause already. But lets assume you can.
For instance lets say Iron Sword costs 2,000 gil from the vendor. You, somehow, buy the mats and make it for a cost of 2,200. Then, of course, list it at 3,000. Anyone who knows it has a vendor version will not buy your over-priced version. You messed up and put too high of a worth on the materials.
My point, if you slowed down to let its profound logic wash over you, is that cheaper materials, equals cheaper goods. Yes its happening to sell it faster and do you know why? Because when you thought to yourself "Ima be a miner and get super rich!" there were tens of thousands of people on your server who had the same exact idea.How the market is setup now is that the items value is essentially how many people are undercutting it, not how much someone will pay for it. This is common sense, and is more than obvious to anyone who stops and thinks for a second, because the dropping of prices is -NOT- happening because nobody will buy it at a higher price, its happening only to sell it faster..
Now when you reach the END of harvesting, you will find items you can only get a certain amount of in a certain amount of time. Work hard enough, you can acquire HQ versions and these will sell very well. Alas the market will be flooded with most everything else, which will lower the worth of many items. This is working as intended, supply and demand.
Let me stop you right there, before you get in over your head. I am affiliated with several indie development companies, as my business is social network marketing, PR, and advertising. As such, ive actually been involved in development of several cell phone games/apps. Even did work for the break out Xbox Arcade hit- State Of Decay. So please tread carefully, with assumptions in a field I assume your accomplishments pale in comparison in.Now there's something you need to understand about game development.
Okay, so you basically just summarized what I already tediously explained as an item's "value". I guess rewording it was necessary, but regardless im listening.They put ceilings and floors on prices for certain things, sometimes more than others, but this is a guide line to assist in helping to keep prices balanced, but still player driven. The "Ceiling" of an item is how much an NPC is selling it for. -MANY- equipment, gear, accessories, even mats can be bought at an NPC. (But not all, these are considered "rare" and will follow the guidelines of prices set by the rest). That is the cieling, as trying to sell things higher than that, probably won't net you anything unless the player doesn't know to buy it cheaper at the NPC. The "Floor" price, is how much an NPC will buy it for.
So what you're saying is my fact based explanation was wrong and you wanted to correct me with a system that isn't sound or real, changes from server to server, and is better left simply saying its the worth that the individual would be willing to pay. I've sold items worth 5gil, from a vendor 2 feet from the market board, for 100gil. I felt bad though and it was early on.Here's an important part, listening closely? None of these are the items "true" value as you tried to state earlier. Got that? I'm assuming no, so I'll explain a bit further. The "Ceiling" price is a slightly inflated price, generally it goes for a bit more than its actually "worth". However, not all the time either, again sometimes game developers put it right at the "fair" amount. However, again the true value is how much someone will pay for it right? So essentially the Ceiling/Floor is not the true value as we stated.
What you describe is tricking new players or selling to lazy rich people, who would pay extra gil to not have to run to the vendor. But this is not a consistent and therefor cannot be used as a foundation for an argument. There is a value to most items, set by its vendor buy/sell. Then there is a worth, what people will pay for it. The worth, is vastly differing and it seems you're having trouble finding what its WORTH it to you, to sell things at.
Period. Again I implore you don't fight this, as it isn't my opinion, it is quite literally a fact.
I disagree, I think the problem is that the game offers way too much gear reward, which cuts the demand for crafted items. As I keep saying, I personally am doing great by sticking to a HQ standard. If I make something RQ, I vendor it and try again. So people start to see that when they have a quest reward for a Mythril Chest or 4k gil, I have a Mythril Chest HQ at 4k. I remove their need to consider the better choice.So whats wrong currently? Ultimately the game dishes out so much crap left and right to players the market is having an impossibly hard time balancing out, because everyone and their grandmother has 5 sets of everything and are trying to sell it. That's problem #1. Problem #2 is the way the market is setup currently, allowing, and even forcing players to drop prices more and more and more because other people are just wanting to sell quickly.
As for the price dropping, its an important step in a growing game economy. For instance, being a crafting pioneer, I remember paying 20k for spruce lumber, 5k for darksteel ore, and other outrageously high prices. So, in turn I set my item's prices higher. As I warned many miners/botanists, there will be a day where they will have vast competition and will be glad to sell a dozen for that price. But some didnt listen and now are dampening the market board with their tears.
The smart ones sell people like me, a lot of their ore/lumber at around the same fair price we started at. HQ items rarely lose much worth, as their value is usually the same as their RQ counterparts.
You're wrong there, it is extremely fair to adventurers. They get fair deals on gear. Same for crafters, buying cheap mats can only help a crafter. As for gatherers, they still have good options for making gil, just spamming away at RQ mythril isnt going to do the trick. Shoot for HQ and find your good profits. Too many gatherers got greedy early on due to supply and demand, over valuing their time spent harvesting materials. Now they are left to face the facts that trying to sell so high, lost them a lot of business.This is an issue as its not fair to gatherers, or crafters to constantly be under cut after spending several days gathering the mats, and then creating the items, only to have it under cut by 300%. It's not balanced, or fair to either adventurers or crafters or gatherers.
Again that isnt everyone though, most gatherers who started early, have made more gil then the crafters. Haha, I guess thats the "fair" way it should work, huh!
It absolutely does, you keep throwing around these fake numbers and exaggerated meanings on value/worth. As a crafter, who doesnt gather, I very much run into this. One guy pretty much curses me out for offering what I find something to be worth, another delightfully sells all he has to me, making hundreds of thousands of gil in some cases. The other guy ends up making threads like these.That's an assumption and has nothing to do with our discussion.
How does one sell or not sell a hypothetical? You make those assumptions way too often, only to end up countering with "NO ASSUMPTIONS!" like you did above. My whole point is "Then its their fault for when it doesnt sell!". Someone cuts you? Cut them back, deeper, or find a constant source to sell to. Its so much easier then you think it is.The worth is how much people will pay for it, as we both agreed above. however I already again... went over this above. so I'll skip it again.. oh and FYI.. If that guy thinks its worth that, then its his fault when it doesn't sell.
So the game's value, coupled by the player's worth. Got it.. Got it when I said it, actually.I'm valueing my items based off of the Cieling/Floor the game developers put in, coupled by what players will pay for it. You however Ironically, are doing exactly what your blaming me for, except backwards. Your putting the worth of items much to low, and think just because someone is undercutting that's the items "new" price. It shouldn't be this way. The price should be what -most- people are willing to pay for, not what price the current undercutter is currently at.
I don't think you understand economics very well. You're saying that the "worth" is a set price, this is not correct. The worth, again, is the price players are willing to pay. Most people will pay nearly anything for what they need. The undercutters keep the market board honest and are more important to its health then those trying to be greedy. As a buyer, I want to pay 1 gil, if there is 1 listed at 100 gil, I will buy it. If there are 100 listed, from 10-100gil, I will buy as many as I need starting at the 10. Unless its a stack at 10, and I need 5. 5 are listed at 25. I bought the 5!
Uh oh, I just "overpaid" and didnt buy the lowest costing item. Can you believe that?
You try to make the current system seem impossible. Poor gatherer, poor crafter, poor everyone! What my personally experience examples do, is let you know that its not true that the system is completely broken. I would prefer the MarketWard/Bazaar system, I find that to be perfect, but ff11's system would never work and completely ruin the current system. Buy orders, for instance, would do wonders to help this system flourish.You assumed I'm having issues and I don't understand. I do. But the system is highly flawed, and has serious issues. Plain and simple. I get it, but its wrong. so again, here you go to pointing at what you do with the market and proclaiming that its right, simply because you can sell something. Well Bravo.. but unfortunately doesn't prove anything. As you again, fail to complete any form of thought here other than "I can sell something so it must work!" Just because you can sell something doesn't mean its working right.
There are plenty of good ideas that need to be discussed. Smashing in an old system that didn't even work well back then, is certainly not the answer.
In FF11 if I listed an item at 2gil and you bid 5000, if my item was the lowest you would buy it at 5000. This did not work and would never in this day an age. 'Worked perfectly', seems like a bit of a stretch, considering the game got shut down for a new one, with a new system. Then even that system got changed again. This means they werent so perfect and honestly neither is this one.You also obviously don't understand the FFXI system as you pointed out the 1000 and getting 5k example. Again, please go back and re read. Also FYI the FFXI AH system worked perfectly that way and kept prices fair, balanced, yet still fluctuating for 11+ years. So your "It wont happen buddy" comment is null and void. I'm sorry.
What wont happen buddy, is the old crusty bad system from FF11, coming into this game. Arguing otherwise is null and void. Im sorry.
You're. So it would go like this- "I don't understand exactly what you're trying to say.". I think its very important you understand this is not an error or a typo, when you do it every single time. This may help explain why I am on such a high horse, when you resort to assuming the things i'm saying aren't making any sense, but yours are rich with logic and intellect.Unfortunately it does seem very difficult for you to understand. Simply because your speaking gibberish doesn't mean I don't understand exactly what your trying to say, but again, I went over it pretty clear above, and I hope its helped you understand the flaws and holes in your logic.
I've punched enough holes in your argument that it no longer floats. Yet I am simply the gatekeeper, your 'idea' of implementing old failed systems cant even get passed me without being torn to shreds. I couldn't imagine being dull enough to be hopeful it would get implemented. No offense of course.
I realize I annoyed you with the way I posted and this was done on purpose. You seemed to be a little arrogant in a few posts here, so I aimed to kick you off the pedestal. Therefor I get and can ignore the blatant "Im rubber your glue" retorts you've littered throughout your replies. As they were basically just rehashed versions of what I said, along with most of your post (Like its not value/worth, its ceiling/floor, lol come on), so im incapable of feeling offended by it. You can continue to try though, if you feel so inclined.I'm sure you would, and so would I, however I'm still logical and intelligent enough to be able to see the flaws and cons of a system, if when it has it. Just because its working doesn't mean its working as well as it should or could. I'll be happy to see that bill, then laugh, and charge you back double for having to repeat the same things to you![]()
The one thing we agree on is the current system isn't perfect. Its about time to stop squabbling and get back to the drawing board to find real repairs for the system.