while the beta, i had make a loooong thread about the problem in the monk design.
- the lack of range attack, we did loose the chakram of the V1... for nothing. all the other melee class did get a range attack.
- the self buff too short for be maintain in high level fight.
- the damage of the monk far too low in comparaison of the other dps. you can say, yes if we keep the buff we deal insane damage.... the fact is, we can't maintain the selfbuff enough for get this insane damage.- the position in our attack... it was not needed, we had an incredible combo system, instead to make it complet, they have add the position that some people was asking. we do get a side combo and a back combo... but no front combo. making the monk pretty weak alone or in some condition.
- the dot... gosh, why do the monk need DoT? instead of the range attack that was needed for the monk at level 15 we did get a DoT outside of the cycle and Demolition one of the most impressive skill of the monk now deal... a DoT only.
like i have said in my previous post in the beta, the monk feel like a rogue or a thief... not a martial artist trying to annihilate him target like it's describe.
how change this?
an important revamp of the jobs/class is needed:
- take out the damage buff from GL and put back the damage in the skill. the increase of speed is more than enough and at least like this the monk will not be screw everytime the selfbuff disappear
- take out the position in the skill of the monk, giving him the freedom of mouvement it need soo badly. a martial artist is facing him opponent not try to take it from behind like a rogue/thief.
- give a range attack to the monk.
- and the most important work more on the combo system... actually the freedom we was expecting at the announce of it hide a pretty strict system that don't allows any error.
you can upgrade the combo system by adding a sort of count of hit done, some skill can't be used if you don't reach a certain number of attack. when you reach the number needed you use it for launch a powerfull attack and reset the count and the selfbuff.