Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 80
  1. #21
    Player
    Faraday8's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Joy Faraday
    World
    Behemoth
    Main Class
    Conjurer Lv 43
    Wish they'd implement something like Tera: if there are too many things around, instead of showing the characters, you simply show them as circles in the ground. Green circles for party members, blue circles for allies and red circles for enemies. Let players enable and disable these replacements in the options menu.

    Sure you don't see what anything looks like, but you know how many allies and enemies there are around. Do you really need to see anything besides that, their cast bars and the red circles of d00m?
    (2)
    Last edited by Faraday8; 09-23-2013 at 09:18 PM.

  2. #22
    Player
    Keoeson's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sarah Asema
    World
    Louisoix
    Main Class
    White Mage Lv 80
    100% supported. This must fixed as soon as possible.
    Last weekend I saw it myself in Coerthas, it's not funny only to see death animations of enemies and only in evening hours did I manage to participate long enough in the Svara fight to get gold.
    (1)

  3. #23
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    This desperately needs fixed.
    (1)

  4. #24
    Player
    Demeos's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Ruhan Coden
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I sent in a suggestion to add a priority slider with 3 settings. Far left and player rendering takes priority. Far right and monster rendering takes priority. Dead center and it's default priorty.

    Why? Because sometimes you're going to be playing a healer outside of a group in a Fate and you'll not give a rat's rectum if the monsters render or not. And somtimes you'll be playing a non-healer and won't give a rectum's rat if players render or not.

    Of course they could just bypass that and change the priorty based on the primary roll of whichever class/job you're currently playing...but then again, some healers like throwing out some dps and some dps have a heal/raise ability they might want to use so I still think a slider that a player can adjust would be best.
    (3)

  5. #25
    Player
    Talmaran's Avatar
    Join Date
    Jun 2013
    Posts
    18
    Character
    Tally Maran
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I fully agree with the op and find it very weird that SE did not see this problem before hand.
    Here is to hoping that they can fix it in a reasonable time.
    (0)

  6. #26
    Player
    Namadji's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Jamzi Limes
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    This is especially an issue for PS3 players, not only can we see nothing, but there is major input lag during these zerg fests.
    (3)

  7. #27
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Turn OFF other players special effects it fixed it for me.
    (1)

  8. #28
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    I don't know what to say - I feel your pain, but from a technical standpoint I just don't understand all this.

    Finished Svara three times yesterday with nary a hiccup. 35fps watching Odin play out, too. I play PC, it's rather moot, but just putting that on the table.

    The "rendering priority" doesn't make much sense to me. Rendering implies just a display, which means that all the rest of the relative movements and actions on the network have completed in time, sampled in time, and are now only being displayed. It would imply that this is a graphics-only problem. But do we have enough data to conclude that? It would be more likely to miss frames than to be missing the mobs and people entirely.

    What I'm thinking (and I'm just thinking out loud), is that this is an affect of the PS3 processor, not the graphics processor. If this _were_ true, it would imply that the rendering priority fixes would not do much, but that the game has either a design flaw deeply embedded in the network engine, or the game has a design flaw of being non-optimized and having to perform more calculations than it should.
    (0)
    Last edited by Retrograde; 09-23-2013 at 11:09 PM. Reason: This isn't twitter

  9. #29
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    This thread is interesting because back in V1 SE made changes to rendering priority so that NPCs appeared in the cities so they had the tech. back then.
    (1)

  10. #30
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    I would like this.

    1. The player (includes class pets)
    2. Monsters
    3. party members (includes party member class pets)
    4. party companions
    5. Other players. (other players >other pets >other companions)
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast