I'll do the live letter translation fixes tomorrow, should have free time at work so please wait up a bit.
Wanna play XIV when I can at night ><
I'll do the live letter translation fixes tomorrow, should have free time at work so please wait up a bit.
Wanna play XIV when I can at night ><
Take your time. I'm happy you're doing this at all. And.. you probably heard that like a thousand times. And this, thank you for translating. <3
I think they said they'll eventually create the option to queue as a different "spec" for your class. I think the reasoning for it not being in initially is that they wanted people to queue for what the class/job's primary function is through the DF as to not create imbalances for newer players.
Hi Reinheart, I have a question. From the TGS live part1 translation you translated:
I posted this bit in a reddit post and a japanese person answered this:y; Earlier today, I was told by a player that Warriors are weaker than Paladins
y; They are harder to play
f; It’s more technical
y; You need to bring in a lot of the the additional (skills?) to get it fully out
y; But really, in development team, warrior are really strong, and it’s more stable
y; So right now it looks like Paladins can hold the enmity and tank, however
y; honestly Warriors are really strong.
y; Players haven’t researched enough so I would like players who are up for a challenge to stand up and play.
y; We the development team really recommend Warriors
Would you agree with his statement? What is the true gist of the translation?I watched the video and your translation is wrong tho.
He said paladins seems stronger than warrior right now but wait until we introduce new level , warrior will be the strongest class in the game. Trust me the warrior will be the strongest so plz don't give up on warrior yet.
Where he talks about tank 25:20 in video - Video link: http://gamerescape.com/2013/09/20/tg...h-translation/
Listened to it again, but I don't hear anything about introducing new levels, he says it's already strong right now, players just haven't researched it enough.
Unless I'm deaf or there is a section missing in the video... w
Can anyone else confirm?
EDIT: Listened to that specific section over and over and I still don't see how the other person got "Wait until we introduce new levels", if that's the case he would of said please wait for an update or patch 2.1 for Warrior buff. No where does he mention that, he says Warriors are hard to play, you'll need additionals (most likely meaning additional cross class skills from Puglist and Gladiator) and that the players haven't researched enough, dev team uses Warriors as they are really strong, and they recommend warrior."
Last edited by Reinheart; 09-25-2013 at 08:35 AM.
Well that's disappointing to say the least. Since the research for the problems warriors are facing has been done already in other MMOs.
Mitigation > extra health and self heals always. Perhaps the development team hasn't done enough research...
When did FFXIV's Warrior become same as Warriors in 'other MMOs'?
I'm a Warrior myself so I'm just curious.
That's not the point. If you read the next line of my post you'll see what I was referring to. The idea of lots of health and self heals ONLY has been tried in other MMOs (namely WoW) and found to be lacking compared to raw mitigation and the ability to block incoming attacks. On paper, it all seems like a good idea, but in practice and in the middle of intense battle it doesn't at all play out like the development team probably perceives it does. Especially when you consider the fact that in order to do their big self heal, warriors have to sacrifice the one thing that's keeping them alive. (The extra healing from Wrath stacks.) Paladins have to make no such sacrifice, and have several defensive cooldowns to boot.
Plain and simple, Warriors ARE lacking compared to Paladins in Titan HM and beyond and they need to be tweaked a bit to make up for it.
Last edited by Kanzer; 09-25-2013 at 01:31 AM.
Reinheart, I'm researching as hard as I can.
A little Tweak will not change how they are played. They were already tweaked and that increased damage output and self heals. Not Front End mitigation.
That's a big hint right there. I'm going to try to max STR and Crit Rate and see where that takes me. Considering that they've buffed self heal through inner beast as well as added a Crit Rate buff (not a damage taken buff that everyone is asking for) then maybe that's where we should start looking.
If the devs are wrong, they're wrong, but first why not try to do things their way and then come back and say "We tried maximizing Strength and damage dealt and self heals and Crit and it's not working."
My FC's Warrior is capable to tank everything or PLD can so I don't get what the problem here is. Warrior is harder to play and that means it takes more skill, but people seem to like the challenge.
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