Page 11 of 31 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 310

Hybrid View

  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Tronic View Post
    Thanks for clearing it up Rein! I guess we really got the "L2P" from Yoshida.


    I don't know the guy. What I reposted is what he said and all I know about him.

    UPDATE: I rechecked the reddit post and he (the japanese guy) updated with this transcription of what he says Yoshida said:



    Is this different from what you've heard, Reinheart?
    The text he posted is what YoshiP said (敵師 should be 敵視, anyways...) in the Live but no where in there does he mention about warrior going to be strong after patch/update.

    It exactly says what both Soukyuu and I mentioned. Dunno how this person got that info where Warriors getting buff later on to be better than PLD, YoshiP is mentioning about right now, as of 2.0s Warriors. They are really strong and that players need to play around with the job some more as devs use them, and they really recommend it.

    BTW - Can you link me to this reddit post? Kind of curious what he's saying.
    (1)
    Last edited by Reinheart; 09-26-2013 at 01:16 AM.

  2. #2
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post

    BTW - Can you link me to this reddit post? Kind of curious what he's saying.
    Sure:
    http://www.reddit.com/r/ffxiv/commen...g_as_intended/

    His username is Sweet-pink.
    (0)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tronic View Post
    I posted this bit in a reddit post and a japanese person answered -snip-
    Not to step on anyone's toes, but how reliably Japanese was this person? And even if they are Japanese, how well can they understand Japanese? There are enough people with foreign roots growing up in another countries, not having the full grasp on the language of their parents.
    Quote Originally Posted by Reinheart View Post
    Where he talks about tank 25:20 in video - Video link: http://gamerescape.com/2013/09/20/tg...h-translation/Can anyone else confirm?
    Yes, I hear the same as what you translated. Nothing about new levels. Just saying to trust the dev's judgement that the warrior is strong.

    To be honest, as a healer, I saw both good WAR and PLD. WAR tend to be "spiky" more often than PLD though, I assume it's a matter of skill usage and gear, (I don't know much about these two classes), rather than the class being gimped. It's the same as SCH vs WHM and MNK vs DRG, really. People have their opinion on the class based either from their experience or from word of mouth. And once the opinions are set, you have no chances to dispel the prejudices anymore. Even if you happen to prove you can do content x with class y reliably, the reasoning against it amounts to things like "it was a fluke" or "but we always went with class z for x, so we're going with that".
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Well that's disappointing to say the least. Since the research for the problems warriors are facing has been done already in other MMOs.

    Mitigation > extra health and self heals always. Perhaps the development team hasn't done enough research...
    (1)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Kanzer View Post
    Well that's disappointing to say the least. Since the research for the problems warriors are facing has been done already in other MMOs.

    Mitigation > extra health and self heals always. Perhaps the development team hasn't done enough research...
    When did FFXIV's Warrior become same as Warriors in 'other MMOs'?
    I'm a Warrior myself so I'm just curious.
    (5)

  6. #6
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Reinheart View Post
    When did FFXIV's Warrior become same as Warriors in 'other MMOs'?
    I'm a Warrior myself so I'm just curious.
    That's not the point. If you read the next line of my post you'll see what I was referring to. The idea of lots of health and self heals ONLY has been tried in other MMOs (namely WoW) and found to be lacking compared to raw mitigation and the ability to block incoming attacks. On paper, it all seems like a good idea, but in practice and in the middle of intense battle it doesn't at all play out like the development team probably perceives it does. Especially when you consider the fact that in order to do their big self heal, warriors have to sacrifice the one thing that's keeping them alive. (The extra healing from Wrath stacks.) Paladins have to make no such sacrifice, and have several defensive cooldowns to boot.

    Plain and simple, Warriors ARE lacking compared to Paladins in Titan HM and beyond and they need to be tweaked a bit to make up for it.
    (1)
    Last edited by Kanzer; 09-25-2013 at 01:31 AM.

  7. #7
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Reinheart, I'm researching as hard as I can.

    A little Tweak will not change how they are played. They were already tweaked and that increased damage output and self heals. Not Front End mitigation.

    That's a big hint right there. I'm going to try to max STR and Crit Rate and see where that takes me. Considering that they've buffed self heal through inner beast as well as added a Crit Rate buff (not a damage taken buff that everyone is asking for) then maybe that's where we should start looking.

    If the devs are wrong, they're wrong, but first why not try to do things their way and then come back and say "We tried maximizing Strength and damage dealt and self heals and Crit and it's not working."
    (2)

  8. #8
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HiirNoivl View Post
    Reinheart, I'm researching as hard as I can.

    A little Tweak will not change how they are played. They were already tweaked and that increased damage output and self heals. Not Front End mitigation.

    That's a big hint right there. I'm going to try to max STR and Crit Rate and see where that takes me. Considering that they've buffed self heal through inner beast as well as added a Crit Rate buff (not a damage taken buff that everyone is asking for) then maybe that's where we should start looking.

    If the devs are wrong, they're wrong, but first why not try to do things their way and then come back and say "We tried maximizing Strength and damage dealt and self heals and Crit and it's not working."
    Not really sure how you're supposed to go about this though, all of your equipment is itemized the exact same as a Paladin's equipment, since it's shared. And the 30 str from attribute bonuses has already been shown to make little difference, if any at all.

    So the only way I could see that a warrior can purposely gear for crit is their class specific armor from Mythology tokens, except absolutely none of those pieces adds any crit rating. (Ironically the Paladin armor has three pieces that do.)

    Maybe getting Mythology DPS jewelry? Even then, it seems silly and wouldn't make much difference.

    Too many contradictions for me to believe they really did the proper research when designing the class.

    Though I am very interested to hear your future findings HiirNoivl, I've been following many of your post for information regarding warriors.
    (1)

  9. #9
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kanzer View Post
    Not really sure how you're supposed to go about this though, all of your equipment is itemized the exact same as a Paladin's equipment, since it's shared. And the 30 str from attribute bonuses has already been shown to make little difference, if any at all.

    So the only way I could see that a warrior can purposely gear for crit is their class specific armor from Mythology tokens, except absolutely none of those pieces adds any crit rating. (Ironically the Paladin armor has three pieces that do.)
    Please look at my Current gear my Body piece currently has 43 Skill Speed for example. I was testing Skill Speed. HQ darksteel melds are my primary means of testing WAR capabilities, because with melds it can fall outside of the typical, boiler plate tanking gear provided at Revenant's Toll.

    As for my results: While Skill Speed is important I think that Crit Rate will be more effective on WAR in the long run. I tested Accuracy on WAR as well with a Acc +43 build. (Fortunately I haven't had nearly as many issues with gil as some others. )

    If you have HQ Darksteel it allows you to experiement with many different builds. The same can be said of Rose Gold Accessories and trying out different accessories using easily obtainable Philo Tokens.

    Another reason why I feel that raising Crit rate is important: Currently with my stats I should be maxing out at 10 or 11% Crit rate according to the Dancing Mad Calculator. But after conducting a number of tests on Ifrit and Garuda (the most easily available content, sadly Titan Parties rarely last long enough to test) I'm setting at a low of 17% to 20% crit rate over all.

    Now, I'm not into it as much as some other folks might be, as much to go out and dig and look at WHY this is happening. But if a WAR crits 20% on a 10% build then I would hope that, if things scale linearly as they often do, then WAR will crit 40% on a 20% build.
    (0)
    Last edited by HiirNoivl; 09-25-2013 at 02:35 AM.

  10. #10
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HiirNoivl View Post
    Please look at my Current gear my Body piece currently has 43 Skill Speed for example. I was testing Skill Speed. HQ darksteel melds are my primary means of testing WAR capabilities, because with melds it can fall outside of the typical, boiler plate tanking gear provided at Revenant's Toll.

    As for my results: While Skill Speed is important I think that Crit Rate will be more effective on WAR in the long run. I tested Accuracy on WAR as well with a Acc +43 build. (Fortunately I haven't had nearly as many issues with gil as some others. )

    If you have HQ Darksteel it allows you to experiement with many different builds. The same can be said of Rose Gold Accessories and trying out different accessories using easily obtainable Philo Tokens.

    Another reason why I feel that raising Crit rate is important: Currently with my stats I should be maxing out at 10 or 11% Crit rate according to the Dancing Mad Calculator. But after conducting a number of tests on Ifrit and Garuda (the most easily available content, sadly Titan Parties rarely last long enough to test) I'm setting at a low of 17% to 20% crit rate over all.

    Now, I'm not into it as much as some other folks might be, as much to go out and dig and look at WHY this is happening. But if a WAR crits 20% on a 10% build then I would hope that, if things scale linearly as they often do, then WAR will crit 40% on a 20% build.
    While it's true you can get the crafted gear, and it allows for greater customization, it requires a great deal of time, effort, and money in order to do this. And this just means a Paladin could put in just as much effort, and still be leagues more efficient.

    The fact that you need to go through this much effort just to become as efficient as a paladin in darklight/mythology/allagan gear is a problem in itself. I respect your desire and dedication to do this, but it isn't right to be required to.
    (1)
    Last edited by Kanzer; 09-25-2013 at 03:02 AM.

Page 11 of 31 FirstFirst ... 9 10 11 12 13 21 ... LastLast

Tags for this Thread