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  1. #1
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    so in the long run, WAR really only gets somewhere between 10-15% persistent mitigation. PLD always gets its 20%
    Just a reminder, heal buff % cannot be simply compared to damage reduction.
    100 -20% = 80

    10 hits => 800dmg on PLD, 1000dmg on war
    +15% on a 800hp heal = 920hp

    To have those 1k hp healed back you need a permanent 25% heal buff.
    (1)

  2. #2
    Player
    Kyzr's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Kyzr Aegis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sargon View Post
    Just a reminder, heal buff % cannot be simply compared to damage reduction.
    100 -20% = 80

    10 hits => 800dmg on PLD, 1000dmg on war
    +15% on a 800hp heal = 920hp

    To have those 1k hp healed back you need a permanent 25% heal buff.
    ^This.

    Who cares if I have 25% more HP if it still takes 20% more mana and GCD to heal through the damage we're taking? Even if you have a BRD and the mana never becomes an issue, a healer still has to heal a WAR 20% more OFTEN than a PLD. There's no permanent +20% casting speed buff in the game, and even if there was, PLD would still be leaps and bounds ahead. Why? Because there's no way a WARs damage is better than 2x Healers doing damage instead of 20% more healing.

    For a WAR to be better than PLD, they have to do more damage than the PLD plus the extra damage healers get to do when they have a PLD. There's no way that's the current state, nor should it ever be.
    (0)

  3. #3
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kyzr View Post
    saving characters
    You're going under a different context.
    If you have 25% more health, its roughly the same as having 25% mitigation.
    If you have a 15% heal buff, its about the same as having a 20% damage mitigation on top of it.
    This does assume, however, that the healer has enough mana and healing power to top you off.
    Otherwise, if its a war of attrition, mitigation becomes better.
    I genuinely think SE didn't consider healing power/mana, and also did not factor the rest of the mitigation that Paladin receives which gives it much more effective HP in the end.

    So while Warrior has greater health, its total eHP is lesser.
    (0)