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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Onisake View Post
    1) if it's taken the entire playerbase this long to figure out, it's too well hidden. Therefore it is a design problem.
    This is kind of the smartest and most on-topic thing anyone has said in this thread. Either Warriors scale way better with gear (like, get way bigger advantages with gearing up because PLD is on a % mitigation where Warrior uses hard numbers) and they are testing with better gear, or they need to share with us how to play this class.

    After participating in these threads, etc, I really would like to switch classes to a WAR because of how interesting it sounds, but it just seems like the odds are insurmountable currently. WHETHER its as an off-tank or a main tank.
    (0)

  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ehayte View Post
    Either Warriors scale way better with gear (like, get way bigger advantages with gearing up because PLD is on a % mitigation where Warrior uses hard numbers)
    Why do so many people keep saying this?
    All percentage multipliers inherently scale. Doesn't matter if the percentage multiplier is vitality or damage reduction, both scale.
    (0)

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Ruminate View Post
    Why do so many people keep saying this?
    All percentage multipliers inherently scale. Doesn't matter if the percentage multiplier is vitality or damage reduction, both scale.
    I was asking a question, but wouldn't it work like this?

    Better gear = better defense/vit for each class (scaling identically all else held constant)
    Better weapon = higher attack damage for each. For the WAR this means greater damage and this means greater self-heals, while the PLD gets, what, a small increase to block/block%?
    Better weap/gear = PLD keeps the same 20% mitigation

    Wouldn't WARs have more to gain from a higher damage weapon at the exact same level? I could be wrong, I was more searching for answers than making a statement though. Thanks for straw-manning me though : D
    (0)
    Last edited by Ehayte; 09-25-2013 at 01:47 AM.

  4. #4
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    I was asking a question, but wouldn't it work like this?

    Better gear = better defense/vit for each class (scaling identically all else held constant)
    Better weapon = higher attack damage for each. For the WAR this means greater damage and this means greater self-heals, while the PLD gets, what, a small increase to block/block%?
    Better weap/gear = PLD keeps the same 20% mitigation
    Wouldn't WARs have more to gain from a higher damage weapon at the exact same level? I could be wrong, I was more searching for answers than making a statement though. Thanks for straw-manning me though : D
    yes you are wrong,Ifrit Axe, almost full Draklight, Bloodbath gives you abou 40-100HP per hit, StormsPath also bout 100-130 Heal... so, you think a better weapon gives you a better selfheal? Forget it.
    Bloodbath Need to be increased to 150%+ StormsPath to 300% and Innerbeast should be even more pushed. and the 15% + Heal on Defiance and increse it to 20%, then Healer maybee feel a diffrence, cuz, right now, Healer feels a shit about our Selfheal.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ehayte View Post
    Either Warriors scale way better with gear (like, get way bigger advantages with gearing up because PLD is on a % mitigation where Warrior uses hard numbers) and they are testing with better gear, or they need to share with us how to play this class.
    This is pretty much impossible simply due to WAR and PLD sharing the same gear. Tank gear in ARR is universal, so unless you split tanking gear between WAR and PLD gear (this would make the drop system even more random than it currently is) you're not going to see this massive divergence caused by gear.

    The divergence between PLD and WAR is in the jobs' mechanics and how they deal with incoming damage.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Duelle View Post
    This is pretty much impossible simply due to WAR and PLD sharing the same gear. Tank gear in ARR is universal, so unless you split tanking gear between WAR and PLD gear (this would make the drop system even more random than it currently is) you're not going to see this massive divergence caused by gear.

    The divergence between PLD and WAR is in the jobs' mechanics and how they deal with incoming damage.
    You missed his point, which was that WAR could take better advantage over gear than PLD, the same gear than PLD.
    This if very possible when you compare static bonus (+100 damage per hit) versus scaling bonus (+10% damage).
    Does it apply to PLD vs WAR? I've no clue.
    (1)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Duelle View Post
    This is pretty much impossible simply due to WAR and PLD sharing the same gear. Tank gear in ARR is universal, so unless you split tanking gear between WAR and PLD gear.
    AF2 gear for both, except possibly PLD's boots, are the best in the game and those sets can't be shared. With just AF2 gear, from what I've checked, WAR gets more determination and skill speed; whereas PLD gets higher crit rate and parry. The determination difference is actually quite large (+39 vs +17), but I'm not sure if that means much as I don't know how determination points work in terms of health regen potency. Also, with PLD in Heavy Allagan Flanchards the difference is slightly less (+39 vs +28)... but if you give WAR them too you end up with another big difference (+50 vs +28).

    These calcs are also w/ no jewels, no weapon and Hero's Belt of Fending since I was just trying to base it purely on head/body/waist/legs/feet at max.

    Just wanted to throw that out there since I never see people talking about WAR and PLD at max gear. Dunno if it makes any real difference but maybe it's worth sharing. :B
    (0)
    Last edited by SpookyGhost; 09-25-2013 at 07:09 PM.

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SpookyGhost View Post
    AF2 gear for both, except possibly PLD's boots, are the best in the game and those sets can't be shared. With just AF2 gear, from what I've checked, WAR gets more determination and skill speed; whereas PLD gets higher crit rate and parry.
    This brings up other questions. Mainly how worthwhile stacking Skill Speed would be. I've mentioned one potential help to WAR being increasing frequency of attacks, but I figure it would require an obscene amount of Skill Speed to reduce the GCD to a point where you could spam attacks to heal yourself to counteract damage (not taking unlucky crits and heavy auto-attacks into account). There's also TP regeneration to keep in mind, as lower GCDs means you're using TP faster than it replenishes (though I guess all that does is make you extremely dependent on bards).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)