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  1. #131
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Here's a clearer map, in case you have a hard time reading that damn Eorzean font (myself included, haha).

    http://www.ffxivmaps.com/img/region-eorzea-large.png
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
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    ^My favorite signature but minus the Bayohne part.

  2. #132
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    I like the idea of massive zones(I mean there is a thread in the forums showing off all the cool hidden hard to find stuff that would never be done in a normal sized zone) But then again smaller zones have their own appeal.

    The best thing would be massive zones that have regions within them. For example we all know there are hidden and locked dungeons and caves all over the world. Those could be zones and look different and unique while the massive zones that connect them could be like what we have now. The world could be built upon that idea so A)the world still seems massive and B) the world has more variety.
    (0)

  3. #133
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.

    For sure.
    (1)
    "Us heroes, we have so much to do."

  4. #134
    Quote Originally Posted by Legba View Post
    Besides most of you guys forgot that FFXIV is planned as a multi-plattform title therefor lies the technical problem and the limitation on the ps3 part, think about that.

    I think nobody who never got in touch with process of professional game development can really judge these things.

    Get familiar with topics like polycount, memory management, asynchronous/synchronous network communication, multi-plattform development.

    And we can talk again

    greetz from another
    game dev slave
    But...but....but....

    That requires them going on actual knowledge instead of saying SE fails.

    WE. CANNOT. ALLOW. THAT.
    (1)

  5. #135
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by snowstriker View Post
    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.

    For sure.
    Also, the zones wouldn't necessarily have to be incredibly small compared to the ones we have now. We could have each zone the size of the Blackbrush area and the Horizon area combined! This alone would make the zones unique and also expand the length between each city-state.
    (1)

  6. #136
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Elexia View Post
    But...but....but....

    That requires them going on actual knowledge instead of saying SE fails.

    WE. CANNOT. ALLOW. THAT.
    There's a difference between lack of knowledge and simply not caring. As a player, I don't give a rats behind if this game is supposed to run on Atari, I want it to be great on the console I'm playing it. And if you're gonna use the technical card, the PS3 can't handle it? SE knew this before starting development on this game and I'm sure we all would've been OK with a little less polygon count and a lot more variety...just saying. But of course I anticipate an attempt at a witty remark from you and others like you defending the game the way it is *no matter what*. There's two sides to a coin, something knowledge alone doesn't give you, try common sense.
    (0)
    Last edited by Mack; 05-13-2011 at 04:26 PM.

  7. #137
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It can be done, but that isn't to say it won't take a long time, because it most likely will. Maps have been needing an overhaul since Open Beta. Its been a very long time of hearing people complain about seeing the same scenery throughout entire zones. I understand that multiple textures in the same zones will stress the memory and whatnot, so only other option that I approve of would be to just create multiple zones for each area. It wont be easy and it can't be done in the snap of a finger, that I can understand.
    (1)

  8. #138
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Nuru View Post
    It can be done, but that isn't to say it won't take a long time, because it most likely will. Maps have been needing an overhaul since Open Beta. Its been a very long time of hearing people complain about seeing the same scenery throughout entire zones. I understand that multiple textures in the same zones will stress the memory and whatnot, so only other option that I approve of would be to just create multiple zones for each area. It wont be easy and it can't be done in the snap of a finger, that I can understand.
    I agree and I don't anticipate any changes, at least not big ones, when it comes to the maps. I think the only changes we'll see is Black Shroud and they'll be minimal at best so they don't have to remap everything (such as quests and storylines).
    (1)

  9. #139
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mack View Post
    I agree and I don't anticipate any changes, at least not big ones, when it comes to the maps. I think the only changes we'll see is Black Shroud and they'll be minimal at best so they don't have to remap everything (such as quests and storylines).
    Thats exactly what I mean when i say it would take a long time. Not only would they have to redesign the maps, but also the quests, mobs, and many others. If The Black Shroud is being redesigned, lets see how it is first.
    (1)

  10. #140
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nuru View Post
    If The Black Shroud is being redesigned, lets see how it is first.
    Indeed. This is why I really want a test server.
    (1)

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