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Thread: Raise

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  1. #1
    Player
    Brises's Avatar
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    Aug 2013
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    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The person being raised will appear where the healer is. So try to be in a safe spot when you cast it. I understand sometimes it's hard to find a safe spot that is within casting range. This is something SE should address. Mobs have invulnerability for a moment when breaking off from combat. PCs should get the same when being raised.
    (3)

  2. #2
    Player
    mouseno4's Avatar
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    Sep 2013
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    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Brises View Post
    The person being raised will appear where the healer is. So try to be in a safe spot when you cast it. I understand sometimes it's hard to find a safe spot that is within casting range. This is something SE should address. Mobs have invulnerability for a moment when breaking off from combat. PCs should get the same when being raised.
    The caster is fully capable of moving - the target CANNOT.
    (0)

  3. #3
    Player
    Brises's Avatar
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    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mouseno4 View Post
    The caster is fully capable of moving - the target CANNOT.
    Of course, but you still have to be within range of the dead character, and cannot cast while moving. Raise has a long casting time.
    (0)

  4. #4
    Player
    mouseno4's Avatar
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    Sep 2013
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    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Let me explain even further so those in this thread may understand the facts.

    Lets say I am at point A. The recipient of my Raise spell is at point B. I cast and complete my Raise of a defeated player at point B. That player is moved to my location - point A and begins the resurrection animation. I move to point C to get closer to the tank. During the resurrection animation for the now resurrected player, the boss places a TARGETED red aoe damage zone ON THE PLAYER IN THE MIDDLE OF THE RESURRECTION ANIMATION. Being unable to move out of the red zone, the moment the player gains control of his character, the red zone detonates, instantly killing the already severely wounded player.
    (0)

  5. #5
    Player
    Brises's Avatar
    Join Date
    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mouseno4 View Post
    Let me explain even further so those in this thread may understand the facts.

    Lets say I am at point A. The recipient of my Raise spell is at point B. I cast and complete my Raise of a defeated player at point B. That player is moved to my location - point A and begins the resurrection animation. I move to point C to get closer to the tank. During the resurrection animation for the now resurrected player, the boss places a TARGETED red aoe damage zone ON THE PLAYER IN THE MIDDLE OF THE RESURRECTION ANIMATION. Being unable to move out of the red zone, the moment the player gains control of his character, the red zone detonates, instantly killing the already severely wounded player.

    Yeah that may or may not happen, but the healer has done everything he or she can do. That's why I favor temporary invulnerability during the raising process, and for a moment after.
    (1)