Quote Originally Posted by Kilta_Firelotus View Post
And only way to fix it, is to drag those stuck in ffxiv as a job. That they must ask for a "salery" for making items. The econamy is player run this time, not npc run. Meaning it is going to be tossed around. But crafters need to realize we do not pay them for their time spent on making items. That is a real life job (or second life) if you wanna get payed vitual money for "working" go play second life under the premium account. Game pays you money as you play.

Here are some econ suggestions that work in a vitual enviroment

1 limit gil on levequests.
2 Players need to take levebreaks to stop filling the game with money that can't move around.
3 Help newbies out in your guilds. Give them a newbie "hi welcome to the game " gil gift package.
4 encourage people to buy items by pricing them lower so they get the insentive to buy vs making their own.

Game econamies are not the same as Real life ecomanies.
and you need to realize no crafter is going to make gear for someone they do not know and make no profit. you do not spend millions to level up a craft to make more items in the future to lose more gil. if you think people leveled their crafts to be nice and make free gear you have lost it. people paid their gil that they made in game to level their crafts to make gil in return later.

most crafters to give away gear to friends and ls members, but to be expected is pure ignorange. you come to me for an item and if i can make it i will do it cheaper than the server is, but will not do it for free or a loss. you can act like this is not like a real economy all you want, but it is.