As a Veteran of FFXI for almost 11 years, I love macros.
For those of you who don't know, Macros in this game can make syncing abilities and actions together easily. Creating one hotbar icon to replace multiple hotbar icons. A few things are currently making Macro's uncomfortable as a permanent replacement for all Icons though.
The Wait command can only be used two ways currently.
In the previous Example I have it set to 2.5 because that is what my individual Actions are reporting my GCD is after activating a GCD action. But the GCD time changes based off gear, food, and other items. Meaning that Macros can become interrupted if wait is set to 2.5 but the GCD raises temporarily to 2.6, because the GCD isn't complete.Code:/wait /wait 2.5
Requested Addition: Add a <gcd> modifier to the /wait command.
Example:
This would automatically put the current GCD time into the macro. So if with an ability, items, food, and equipment you go from 2.6 to 2.4 GCD the wait time adjusts so the macro fires as soon as efficiently possible.Code:/action 'True Thrust' <t> /wait gcd <gcd> /action 'Vorpal Thrust' <t>
I hadn't thought about this but this would be beneficial to.
We could have something like.
And it would wait for the casting of "Raging Strikes" to activate.Code:/action "Raging Strikes" <me> /waitcast "Raging Strikes" /action "Bloody Bath" <me>
Ahh I seem so if you use the same marking as a macro right now it removes it on duplication the same way clicking it in the mark menu does. interesting. That would be a beneficial addition.
ADD AN ITEM MACRO
1. When activating a Macro its Hotbar Icon does not animate like an individual Ability Icon for GCD or for the abilities activated in the Macro Itself.
Requested Addition: Add a Radio On/Off setting the Macro as a GCD icon so that it performs the same animation as all other GCD icons. Or add a <cd> designation for the /action command.
Example:
Where adding the <cd> sets the Macro Icon to use that actions Cooldown time for it Cool down Animation.Code:/action 'Blood Bath' <me> <cd> /wait 2.6 /action 'Raging Strikes' <me>
Alternative Addition: Add a Radio On/Off setting for "Macro Progress" where the macro Icon animates based on the duration of the Macro finishing with a Flash when completed..
Thank you Haledire this will save me a ton. <3 As for your points about #2 I feel having the option would allow people to chose the benefits vs the negatives on their own terms.
2. When a Macro is activated, it can be interrupted by activating another macro. The majority of the time, this is a wanted functionality as it allows you to interrupt a longer macro for the benefit of instant abilities and Stuns. But there are cases where I feel like being able to lock out other macros would be beneficial.
Requested Addition:
Add a '/lockout x' functionality. Where X can be either On/Off or a Time
Example:
In this Example, a Lancer/Dragoon would have time to interrupt the macro just after their True Thrust completed, but because Vorpal thrust completed, they would be unable to interrupt the macro until Full Thrust completed.Code:/echo True, Vorpal, Full /action 'True Thrust' <t> /wait 2.5 /echo True Thrust Complete, Vorpal Thrust! /action 'Vorpal Thrust' <t> /lockout on /wait 2.5 /echo Vorpal Thrust Complete, Full Thrust! /action 'Full Thrust' <t> /lockout off /wait 2.5 /echo True, Vorpal, Full Combo Complete, GO!



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