Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    OP, please add an "on/off" option to raid marking.

    For instance, instead of /marking attack1 <t>, I'd love something that was like..

    /marking <attack1> <t> on or if they feel that's too complex to determine if the on parameter is there, a new command would do.

    /markingon <attack1> <t>

    The purpose would be that when this is pressed repeatedly (like it's part of my shield lob macro), it doesn't get removed from the same target. Obviously trying to mark two targets with <1> would remove it from the first target.
    (3)
    Last edited by Steeled; 09-25-2013 at 10:37 AM.

  2. #12
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Steeled View Post
    OP, please add an "on/off" option to raid marking.

    For instance, instead of /marking attack1 <t>, I'd love something that was like..

    /marking <attack1> <t> on or if they feel that's too complex to determine if the on parameter is there, a new command would do.

    /markingon <attack1> <t>

    The purpose would be that when this is pressed repeatedly (like it's part of my shield lob macro), it doesn't get removed from the same target. Obviously trying to mark two targets with <1> would remove it from the first target.
    I added your suggestion to the main topic.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #13
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Does anyone know what is wrong with this Macro?

    /micon "Aetherial Manipulation"
    /ac "Aetherial Manipulation" <mo>

    I would like the skill information from Aetherial Manipulation when I mouseover it.
    Not sure what adding the /micon did though it seemed like it may be incorporated into GCD now? As first it was always "Active"
    (0)

  4. #14
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I'd rather have combo attacks not be optional and be mandatory, like monk stance attacks. Like for example, not allowing you to do savage blade unless you use fast blade first. There's no instance where you'd want to use a mid/final combo attack that isn't combo'd, nor are there any attacks outside the combo that doesnt interrupt the combo but isnt part of the gcd. This way you can make a macro of:

    /ac "Rage of Halone" <t>
    /ac "Savage Blade" <t>
    /ac "Fast Blade" <t>

    And have it perform a perfect combo as the macros are executed repeatedly instead of executing an uncombo'd rage of halone over and over. This way you can cut down hotbar slot usage and you only need to decide based on what final combo you want to have (example: storm eye macro or storm path macro).

    Quote Originally Posted by skiwi View Post
    Does anyone know what is wrong with this Macro?

    /micon "Aetherial Manipulation"
    /ac "Aetherial Manipulation" <mo>

    I would like the skill information from Aetherial Manipulation when I mouseover it.
    Not sure what adding the /micon did though it seemed like it may be incorporated into GCD now? As first it was always "Active"
    /micon makes the macro icon display the selected skill's icon and cooldown (but no tooltip) regardless of the icon selected in the macro edit menu).
    <mo> makes the particular skill chooses target based on your mouse hover (but not click), allowing you to target targetA and then hovering over targetB with your mouse and pressing the macro to attack/heal targetB without losing your targetting on targetA
    (0)
    Last edited by Gardes; 09-26-2013 at 08:48 PM.

  5. #15
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    would be nice it they let use have an item macro.
    (0)
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  6. #16
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Asmodeus View Post
    would be nice it they let use have an item macro.
    This would be nice too. I do have to wonder if '/action 'Item name' <me>' works though. or '/action 'item name' <t>' I might try this tonight.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #17
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Another thing I'd really like is for /macroicon to include the spell's tooltip when mousing over an ability. Right now, that command only allows the display of the GCD and any proc notifications.
    (0)

  8. #18
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Hope nobody minds too much if I perform a slight necro to this thread because I would really love to see gcd and item macros implemented.
    (0)

  9. #19
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    Are you guys really able to use decimal times in wait? Because, at least apparently, when I use decimal, it rounds off.
    If I use /wait 2.5, it's actually 3 seconds.

    I must be doing something wrong then :x
    (0)

  10. #20
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Does it round off? If it does, then it would make sense as to why, say, a Macro consisting of:

    /ac "True Thrust" <t>
    /wait 2.5
    /ac "Vorpal Thrust" <t>

    feels incredibly slow compared to when you input the commands manually.
    (0)
    Last edited by Vensaval; 10-12-2013 at 02:07 PM.

Page 2 of 3 FirstFirst 1 2 3 LastLast