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  1. #51
    Player
    Ellyidol's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Ellyidol San
    World
    Tiamat
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    I hope they don't take this approach and "dumb down" playing as melee. It's fun and it's challenging and that's how it should stay. All I think any melee here is asking for is a reason for groups to need melee aside from just the LB.
    In a nutshell, this.

    I love PLAYING Dragoon at the moment, love the rotations needed and love the way it fights. I'm just disappointed with the fact that despite the challenge for getting the combos/rotations/positioning right, a Bard that spams a few buttons and stands still, still has more DPS than us with a way easier time doing it.

    Minus personal preference, I literally do not see a logical reason to bring a melee DPS over a ranged DPS. I could even argue that the melee LB damage can be offset by a mage LB + better DPS from a ranged DPS. Or, if a boss has a mechanic that more than X sources of rDPS wipes the group.
    (3)
    Ellyidon San - Tiamat - Dragoon

  2. #52
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jarinolde View Post
    Name me one game where Melee isn't screwed over because Ranged.
    Quote Originally Posted by tort View Post
    Aion, TERA, WoW, Age of Conan, SWG, EverQuest, EverQuest 2, should I continue?
    Melee is always screwed over when archery or magic (Cleric/Wizard) can out-DPS them at the same level and stand back watching the fireworks. In all games. Only when the game is action-based (eg Wizardry Online, Vindictus, Mabinogi) do numbers tend to fall in melee's favor, because the monsters will move out of the way. Or they would if the tank doesn't pin them.

    On the flip side, SE combined the best aspects of "push X to win" and action games, by making it so you do have to get out of the way of potentially-fatal AOE attacks, and can't just spam macros for everything. There is some actual difficulty involved. Likewise FFXIV is a bit more forgiving about lag than action games (everything you send, does get there), assuming you don't get disconnected.
    (0)

  3. #53
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Most of AoE in this game like titan both hit melee and range.

    Not mention melee have higher hp, def than range. DRG with just AF can already survive titan bomb while BRD have to farm their DL set to stay alive.
    (0)

  4. #54
    Player

    Join Date
    Aug 2013
    Posts
    58
    Quote Originally Posted by Sterob View Post
    Most of AoE in this game like titan both hit melee and range.

    Not mention melee have higher hp, def than range. DRG with just AF can already survive titan bomb while BRD have to farm their DL set to stay alive.
    Titan is really one of the few fights, that is equally annoying to Melee and Range DD's.

    We also have less Magic Defense than Caster and as a Monk i have about the same HP and Defense as an Bard. The additional Armor of an Dragoon isnt really that useful because most attacks, that make Melee's life hard are magic attacks (from what i heard/have seen).
    (1)

  5. #55
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Usotsuki View Post
    Titan is really one of the few fights, that is equally annoying to Melee and Range DD's
    Bard can continue to attack while dodging, doesn't have to chase down people who get trapped in rocks, doesn't have to worry about Titan constantly spinning, and can continue to attack when rocks appear. Bull**** that it's equally annoying as a melee.
    (2)

  6. #56
    Player

    Join Date
    Aug 2013
    Posts
    58
    Quote Originally Posted by CHunterX View Post
    Bard can continue to attack while dodging, doesn't have to chase down people who get trapped in rocks, doesn't have to worry about Titan constantly spinning, and can continue to attack when rocks appear. Bull**** that it's equally annoying as a melee.
    I personally don't mind Titan that much, even so i am totally sick of wiping on this unspectacular/boring encounter. I am not commenting on how broken Bard's are atm though
    (0)

  7. #57
    Player
    Ellyidol's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Ellyidol San
    World
    Tiamat
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Usotsuki View Post
    I personally don't mind Titan that much, even so i am totally sick of wiping on this unspectacular/boring encounter. I am not commenting on how broken Bard's are atm though
    I actually find the Titan fight fairly manageable as a melee. I mean, Bards still get pretty much 100% uptime on the boss, but I don't feel melee falling that far behind. From what I've been reading up on coil though, those fights seem to be the ones causing problems =/

    Maybe part of the issue isn't just that melees are broken because we can't DPS, but Bards are broken for being able to DPS the entire time. Lol. Food for thought.
    (0)
    Ellyidon San - Tiamat - Dragoon

  8. #58
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    BRD brings great utility ontop of their good DPS, other DPS need to bring the same or have access to greater or more cooldowns to balance it out.
    (0)

  9. #59
    Player
    MusouMugen's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Musou Mugen
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Veis View Post
    Melee don't have to dodge plumes on titan unless some of the range die.

    Why do I have to dodge them then, as a melee, with everyone alive (and at least 5 ranged dudes in party)?

    Anyway, if ranged has the same DPS as melee, the game is badly balanced, on account of ranged = easier mode. If ranged DPS is higher it's just lol....unless ranged is somekind of ubersquishy that even regular mobs kill when they look at it (which isn't rly the case here).

    Oh and the dude saying dragoon armor is so much better than bards...go check the stats on darklight yo. And pay attention to magic defence. Then think how many of the attacks bosses do are magical. Then think hard why melee has less defence of any kind on armor than ranged dude. Or why monk has the same defence on armor as bard...must be coz it's compensated by their melee+higher DPs...o wait.
    (1)

  10. #60
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    SMN and BLM have their damage reduced by dodging AoE as well, because they are stuck with only a couple instant-cast spells when on the move. The only problem there would be if the number of boss-centered ones greatly outnumbers lines, cones, and ranged ones.

    Bard is just better than everyone because they're ranged and everything is instant.
    (3)

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