I discovered this in phase 3.
I discovered this in phase 3.
i dont know how to fix it w/o punishing healers , because if u add too much aoe for ranged , healers are going to have a hard time healing.
if u dont fix it , melees are going to suffer .
monks suffer the most , all attacks with positional req, plus buffs that drop if u are out of melee for more than some seconds....
boosting melee dmg by % is just a poor bandaid.
Ranged was easier in RIFT, sure. But they only matched up DPS wise because of what you're suggesting. 10% is no small amount of DPS. Melee DPS had 10% more output, but because of disconnects, or shit on the ground, or any other mechanic, their dps fell to the same ranges as that of the ranged. On fights where they could actually just sit there and push their DPS (one of the bosses in River of Souls, as an example), they absolutely crushed the ranged DPS by triple digit numbers for that particular encounter.Only it didn't work out that way end game in RIFT and ranged characters could still match a melee DPS while having to put in half of the work.
Ultimately, melee need to be able to either mitigate significantly more (without reaching the mitigation plateau of a tank) or put out significant damage while maintaining the frequent disconnects (or be able to limit the duration of disconnects with more gap closers, DoTs, or cool-down ranged attacks).
the lancers/dragoons in my guild are pretty boss. they avoid what they need to avoid and get in when the time is right. Just the nature of being a melee. Mnks.....i dont think we have any monks lol I mean yea it's easier for ranged to get damage off but what do you want us to do? Go stand in front of the boss? lol If they nerf Ranged DPS then the tables will flip and you'll have every blm bard and smn saying "wtf why are we useless now fhiehnfohe?!" Cant satisfy everyone. Somebody will always be at the bottom and the top in DPS, utility, tanking, healing. Doesnt mean you cant make it work, just that there are some with better efficiency than others ¯\_(ツ)_/¯
I really have no idea what that comment was about but yes i do have MNK and DRG at 50.Your a lancer you have TWO skills requiring a flank or behind, ALL monk dps skills require a position and when you start comboing your moving from flank to behind constantly. Theres really no comparison between the two melee classes and unless you also have mnk at 50 and have done the atleast some of the content at 50 you dont really know what your talking about sorry.
You also seem to have a very lacking understanding of DRG if you think that thats what he is about.
or because boss throws red at a dragoon during a jump and theres not enough time to move out
This thread has great points. First and foremost, I agree with the OP; there is something missing for melee DPS to be considered (other than personal preference) over ranged.
Personally, I don't mind, and I actually enjoy, the degree of difficulty needed by melee classes as mentioned in this thread. Indeed, it takes more to maintain positional requirements, keep an eye out for AoEs, and so on, versus standing still and spamming a single button. However, I also think this is the exact reason why ranged DPS is preferred over melee DPS, other than the limit break, - the cost-benefit between melee versus ranged.
If melee DPS is meant to be harder and more challenging, it should be kept that way, by all means. However, the damage that melee dishes out should also be equally as rewarding. Conversely, an 'easier' class/ranged DPS shouldn't be able to have little to no cost towards their DPS.
Ellyidon San - Tiamat - Dragoon
I just can't play ranged, I like the melee gameplay too darn much. I've decided to just not do pug groups and stick to my FC groups to make this a non issue.
My monk is a lot of fun so far even though sometimes my GL stacks drop off. I'll be leveling a dragoon next because I like it too, so I can swap back and forth depending on the fight or if one is performing better![]()
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