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  1. #31
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I discovered this in phase 3.
    (0)

  2. #32
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hoffburger View Post
    The major problem is that any ability that specifically targets ranged can be circumvented by the ranged sitting in melee range because there is no deadzone in this game.
    THIS

    the only way to balace it is to boost mele in dps
    (0)

  3. #33
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i dont know how to fix it w/o punishing healers , because if u add too much aoe for ranged , healers are going to have a hard time healing.

    if u dont fix it , melees are going to suffer .

    monks suffer the most , all attacks with positional req, plus buffs that drop if u are out of melee for more than some seconds....

    boosting melee dmg by % is just a poor bandaid.
    (1)

  4. #34
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Caraway View Post
    Only it didn't work out that way end game in RIFT and ranged characters could still match a melee DPS while having to put in half of the work.

    Ultimately, melee need to be able to either mitigate significantly more (without reaching the mitigation plateau of a tank) or put out significant damage while maintaining the frequent disconnects (or be able to limit the duration of disconnects with more gap closers, DoTs, or cool-down ranged attacks).
    Ranged was easier in RIFT, sure. But they only matched up DPS wise because of what you're suggesting. 10% is no small amount of DPS. Melee DPS had 10% more output, but because of disconnects, or shit on the ground, or any other mechanic, their dps fell to the same ranges as that of the ranged. On fights where they could actually just sit there and push their DPS (one of the bosses in River of Souls, as an example), they absolutely crushed the ranged DPS by triple digit numbers for that particular encounter.
    (0)

  5. #35
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    the lancers/dragoons in my guild are pretty boss. they avoid what they need to avoid and get in when the time is right. Just the nature of being a melee. Mnks.....i dont think we have any monks lol I mean yea it's easier for ranged to get damage off but what do you want us to do? Go stand in front of the boss? lol If they nerf Ranged DPS then the tables will flip and you'll have every blm bard and smn saying "wtf why are we useless now fhiehnfohe?!" Cant satisfy everyone. Somebody will always be at the bottom and the top in DPS, utility, tanking, healing. Doesnt mean you cant make it work, just that there are some with better efficiency than others ¯\_(ツ)_/¯
    (1)

  6. #36
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tribunus View Post
    Your a lancer you have TWO skills requiring a flank or behind, ALL monk dps skills require a position and when you start comboing your moving from flank to behind constantly. Theres really no comparison between the two melee classes and unless you also have mnk at 50 and have done the atleast some of the content at 50 you dont really know what your talking about sorry.
    I really have no idea what that comment was about but yes i do have MNK and DRG at 50.
    You also seem to have a very lacking understanding of DRG if you think that thats what he is about.
    (0)

  7. #37
    Player
    Veis's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Aestahl Lysilium
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChaozK View Post
    That is a good point actually. With ranged dps, avoiding AOE's is a much smaller factor.
    Melee don't have to dodge plumes on titan unless some of the range die.
    (0)

  8. #38
    Player
    ElaintheShy's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Ovrlord Etna
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by rappa View Post
    Other reason is caused by bad melee players. I see like dragoons/monks died several times in combats because the don't know avoid zones, aoe or stay in front of boss eating the breath/cleave, etc.
    or because boss throws red at a dragoon during a jump and theres not enough time to move out
    (2)

  9. #39
    Player
    Ellyidol's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Ellyidol San
    World
    Tiamat
    Main Class
    Lancer Lv 50
    This thread has great points. First and foremost, I agree with the OP; there is something missing for melee DPS to be considered (other than personal preference) over ranged.

    Personally, I don't mind, and I actually enjoy, the degree of difficulty needed by melee classes as mentioned in this thread. Indeed, it takes more to maintain positional requirements, keep an eye out for AoEs, and so on, versus standing still and spamming a single button. However, I also think this is the exact reason why ranged DPS is preferred over melee DPS, other than the limit break, - the cost-benefit between melee versus ranged.

    If melee DPS is meant to be harder and more challenging, it should be kept that way, by all means. However, the damage that melee dishes out should also be equally as rewarding. Conversely, an 'easier' class/ranged DPS shouldn't be able to have little to no cost towards their DPS.
    (1)
    Ellyidon San - Tiamat - Dragoon

  10. #40
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    I just can't play ranged, I like the melee gameplay too darn much. I've decided to just not do pug groups and stick to my FC groups to make this a non issue.

    My monk is a lot of fun so far even though sometimes my GL stacks drop off. I'll be leveling a dragoon next because I like it too, so I can swap back and forth depending on the fight or if one is performing better
    (0)

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