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  1. #41
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Name me one game where Melee isn't screwed over because Ranged.

    Also, killed Titan HM with 4 melee and 1 ranged. Problem?
    (0)

  2. #42
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jarinolde View Post
    Name me one game where Melee isn't screwed over because Ranged.

    Also, killed Titan HM with 4 melee and 1 ranged. Problem?
    A couple of points. First, just because it's like that in most MMOs doesn't mean it should be like that in XIV. That's a pretty terrible argument.

    Second, nobody said it's impossible to do endgame content with melee. The point here is melee kind of get the shaft when it comes to AoEs, having to be positioned properly, etc. where as ranged can just sit in the corner with much less chance for taking damage while putting up comparable numbers. Oh, and to top it off, they usually have more utility than melee and benefit the party more overall. So there's really not much incentive to take melee DPS unless 1) you need mantra or 2) you need disembowel to buff up the DPS of the 2-3 BRD dps you most likely have.
    (1)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  3. #43
    Player
    Conkers's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Zim Zim
    World
    Odin
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Stormsoul View Post
    this is how it is in every mmo, ranged is always more convenient/easier. : /
    That rather depends upon what you are referring to, sure in terms of avoiding AOE/cleave then melee generally requires more work / is harder.

    On the other hand that is offset in many games I've played by the fact many range classes are more complex to play, e.g - warrior in GW2 is faceroll compared to engineer, warrior in Rift was faceroll compare to mage, champ in LOTRO is faceroll compared to Loremaster, etc (granted there are rare exceptions of complex melee class like Burglar in LOTRO, but as I said they are rare), to the point in some cases (like Loremaster) where the player is far busier and needs far more awareness than a typical melee class, of course there is usually one range class that is also faceroll, normally the class wielding the bow.

    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    (0)
    Last edited by Conkers; 09-23-2013 at 04:44 PM.

  4. #44
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Conkers View Post
    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    I hope they don't take this approach and "dumb down" playing as melee. It's fun and it's challenging and that's how it should stay. All I think any melee here is asking for is a reason for groups to need melee aside from just the LB.
    (4)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  5. #45
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MalcolmReynolds View Post
    A couple of points. First, just because it's like that in most MMOs doesn't mean it should be like that in XIV. That's a pretty terrible argument.
    The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.

    Quote Originally Posted by Conkers View Post
    To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
    Weird, because while learning an optimal MNK rotation took some time, it sure wasn't hard for me by any stretch. Nor is it terribly difficult in execution, even on an actually hard fight like Titan HM.
    (0)

  6. #46
    Player
    tort's Avatar
    Join Date
    Aug 2013
    Location
    California
    Posts
    69
    Character
    Tort Tiah
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jarinolde View Post
    Name me one game where Melee isn't screwed over because Ranged.
    Aion, TERA, WoW, Age of Conan, SWG, EverQuest, EverQuest 2, should I continue?
    (1)

  7. #47
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by tort View Post
    WoW
    I can't say anything about the other games, but this is hands down not true. There are a reasons raids (10 mans, anyway) don't want to bring a lot, if any melee along.

    The issue is in a lot of MMOs ranged can do everything melee can, but melee can't do everything a ranged can.
    (0)

  8. #48
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jarinolde View Post
    The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.
    I'm waiting for your point. That's still a terrible argument. "Oh, it hasn't been fixed before so let's just leave it broken."
    (0)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  9. #49
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Korvaene View Post
    Another problem, don't know if this is the case for NA on NA servers, but I'm an NA player that ended up on a JP legacy server. The latency/de-sync is so bad that you have to watch for the red, and as soon as it pops up you have to MOVE. Even if you're out of the red before the red disappears and the enemy's ability fires, you're going to get hit if you don't move as soon as you see red.
    This!

    SE put off-line FPS 'twitch' mechanics into an on-line game where the majority of their players do not live within 5 internet hops of the servers.
    (0)

  10. #50
    Player
    Conkers's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Zim Zim
    World
    Odin
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Jarinolde View Post
    Weird, because while learning an optimal MNK rotation took some time, it sure wasn't hard for me by any stretch. Nor is it terribly difficult in execution, even on an actually hard fight like Titan HM.
    From what I can tell, all classes are relatively simplistic in this game, I merely meant in relation to the rest of the DPS classes, monk seems to be the most demanding.
    (0)
    Last edited by Conkers; 09-23-2013 at 05:54 PM.

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