Name me one game where Melee isn't screwed over because Ranged.
Also, killed Titan HM with 4 melee and 1 ranged. Problem?
Name me one game where Melee isn't screwed over because Ranged.
Also, killed Titan HM with 4 melee and 1 ranged. Problem?
A couple of points. First, just because it's like that in most MMOs doesn't mean it should be like that in XIV. That's a pretty terrible argument.
Second, nobody said it's impossible to do endgame content with melee. The point here is melee kind of get the shaft when it comes to AoEs, having to be positioned properly, etc. where as ranged can just sit in the corner with much less chance for taking damage while putting up comparable numbers. Oh, and to top it off, they usually have more utility than melee and benefit the party more overall. So there's really not much incentive to take melee DPS unless 1) you need mantra or 2) you need disembowel to buff up the DPS of the 2-3 BRD dps you most likely have.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
That rather depends upon what you are referring to, sure in terms of avoiding AOE/cleave then melee generally requires more work / is harder.
On the other hand that is offset in many games I've played by the fact many range classes are more complex to play, e.g - warrior in GW2 is faceroll compared to engineer, warrior in Rift was faceroll compare to mage, champ in LOTRO is faceroll compared to Loremaster, etc (granted there are rare exceptions of complex melee class like Burglar in LOTRO, but as I said they are rare), to the point in some cases (like Loremaster) where the player is far busier and needs far more awareness than a typical melee class, of course there is usually one range class that is also faceroll, normally the class wielding the bow.
To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
Last edited by Conkers; 09-23-2013 at 04:44 PM.
I hope they don't take this approach and "dumb down" playing as melee. It's fun and it's challenging and that's how it should stay. All I think any melee here is asking for is a reason for groups to need melee aside from just the LB.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.
Weird, because while learning an optimal MNK rotation took some time, it sure wasn't hard for me by any stretch. Nor is it terribly difficult in execution, even on an actually hard fight like Titan HM.
I can't say anything about the other games, but this is hands down not true. There are a reasons raids (10 mans, anyway) don't want to bring a lot, if any melee along.
The issue is in a lot of MMOs ranged can do everything melee can, but melee can't do everything a ranged can.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
This!Another problem, don't know if this is the case for NA on NA servers, but I'm an NA player that ended up on a JP legacy server. The latency/de-sync is so bad that you have to watch for the red, and as soon as it pops up you have to MOVE. Even if you're out of the red before the red disappears and the enemy's ability fires, you're going to get hit if you don't move as soon as you see red.
SE put off-line FPS 'twitch' mechanics into an on-line game where the majority of their players do not live within 5 internet hops of the servers.
From what I can tell, all classes are relatively simplistic in this game, I merely meant in relation to the rest of the DPS classes, monk seems to be the most demanding.
Last edited by Conkers; 09-23-2013 at 05:54 PM.
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