what's wrong with unrealistic combat movement? that's what we call games and fantasy
Dissidia's combat and movement >>>>>> FFXIV's
Dissidia is a fighting game..![]()
Nothing. What's wrong with not liking unrealistic combat movement?
I played PW long enough to get tired of those huge jumps, but at least in PW, you actually flew (wings/flying devices/creatures) and not randomly floated in the air.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I just want to jump. That's all. This game limits me in so many ways and movement is following the same trend. I'm so disappointed that they just forgot about it after the first batch of producer letters that were full of bs info.
Game doesn't need jump, I'd welcome it though, a free-accessible jump that is.
What we're going to get is going to be fuel for the fire tbh.
if you don't want it just don't jump when they implement jumping to the game
If they design some dungeons/landscapes after it? Sure. But looking at the current landscape, there seems to be no reason for it. Personally I still think an auto-jump would work better for this style of game.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
this style of game need free jump
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