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  1. #1
    Player
    Jre418's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Millia Maxwell
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Game dumbed Down a little to much

    Does anyone else feel Yoshi P dumbed this game down too much? The battle system gets very boring after playing it for a little bit and look at FATES they are just face rolling Zergs. The only partying to do in the game is the instances and that is another flaw in the game 90 percent of the game is instances add some damn world content and don't make the world content SOLO.
    (58)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    Yoshida said 1 through 50 is a guide for end game so he made it easier especially since his target audience were gamers that were new to MMOs. So not many of them were experience. And also a majority of players in Japan are console players as well and they didn't want to discriminate against PS3 players.

    This is all facts and data from his live letters and such. You're probably an experience MMO players so it might get you down a bit but end game is pretty tough and will give you a run for your gil. And the game barely came out so more content will be added for all kinds of player, casual to hardcore.
    (12)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by NoctisCaelus View Post
    Yoshida said 1 through 50 is a guide for end game so he made it easier especially since his target audience were gamers that were new to MMOs. So not many of them were experience. And also a majority of players in Japan are console players as well and they didn't want to discriminate against PS3 players.

    This is all facts and data from his live letters and such. You're probably an experience MMO players so it might get you down a bit but end game is pretty tough and will give you a run for your gil. And the game barely came out so more content will be added for all kinds of player, casual to hardcore.
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.
    (23)
    Last edited by Ventus; 09-23-2013 at 03:24 PM.

  4. #4
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Ahahaha... Keep saying that when you get to the hard mode primals.
    (6)

  5. #5
    Player
    Veis's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Aestahl Lysilium
    World
    Balmung
    Main Class
    Arcanist Lv 60
    As for the world content, it's meant for solo play. This isn't FFXI where they make every little bit of the game a complete tedious nightmare to complete.

    The challenging group content comes once you start getting to Titan hard Mode.
    (10)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    449
    With over a million players and such, you'll meet either a lot of bad players or good ones. It's not always the game's job to teach people how to play but the players responsibility too. That's what Yoshida wanted too and is striving for that teamwork atmosphere for 2.1 if you seen his last interview. He talks about his plans and such and I agree with him. I mean, I love this game a lot so when I have to, I don't mind teaching someone about certain mechanics so they can better themselves. Near end game, it becomes more of a team oriented thing and learning to work together after all and by no means easy.

    Everyone has to go through the learning curve, some just learn faster than others.
    (4)

  7. #7
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    487
    They had the low level dungeon length / challenge just right in Beta-P3. Easy enough for new players but enough difficulty to push people into learning things, which is I thought the whole point of those level dungeons etc. I think they made the mistake of assuming that difficulty is frustrating so they removed a lot of it, but difficulty can also be fun and that is the element which has been stripped away in the final versions of Tam Tara, To To Rak, Hauk Mannor etc.
    (2)

  8. #8
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by NoctisCaelus View Post
    Yoshida said 1 through 50 is a guide for end game so he made it easier especially since his target audience were gamers that were new to MMOs. So not many of them were experience.
    .
    Is that why fate grinding teaching you absolutely nothing about how to play a MMO, this game, or your job? All I learned leveling WHM to 50 was that aero is effective for tagging enemies.
    (3)

  9. #9
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Veis View Post
    The challenging group content comes once you start getting to Titan hard Mode.
    If we keep the newbie mmorpg in mind, then say the challenging group content start at titan is a not wrong but not right either, it start at ifrit, but since the newbie get guide by exp in DF or the exp in their FC, ifrit and garuda become a bit easy until titan. W7o those guide, a newly group will get wipe a few time before they can get hang on ifrit and garuda.

    and atm on NA/EU, garuda DF is highly chance to wipe, compare to ifrit

    note: I only quote this because I agree with the first
    (0)

  10. #10
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jre418 View Post
    Does anyone else feel Yoshi P dumbed this game down too much? The battle system gets very boring after playing it for a little bit and look at FATES they are just face rolling Zergs. The only partying to do in the game is the instances and that is another flaw in the game 90 percent of the game is instances add some damn world content and don't make the world content SOLO.
    I totally agree, the game is way to easy between lvls 1-50. It's making players teribad at the game, and not learning proper etiquette in battle. The fact they made Fates which is nothing more than mindless button mashing, the best way to lvl as well, makes people shoot to lvl 50 in a few days, than do primals and dungeons, which just makes it even worse.

    Quote Originally Posted by Ventus View Post
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.
    And I agree again, by lvl 50 like I said above. The game should be gradually getting more difficult between levels 1-50 not suddenly hard, then suddenly easy again. The game teaches you nothing until level 50. This has a massive flaw in the logic. By level 50 you should know what to do and how to play your class, not learning it then.

    Quote Originally Posted by KylePearlsand View Post
    Ahahaha... Keep saying that when you get to the hard mode primals.
    Mute point. But I'll explain why... This thread is about levels 1-50, not End game.

    Only reason Hard primals are hard, is more or less because the primals have tricky AOE's, and are hard hitters in and of themselves. This is the only reason its difficult. Apart from that, the game mechanics even for hard primals are dumbed down. Especially (forgive me) when compared to end game of FFXI back before Abysea. When you not only had to know the Bosses every tricks, but had to keep tabs on party members, their skills, your cds (which don't matter in FFXIV due to how fast they are), and countless other timers all at once.
    (4)

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