My friend is getting frustrated with this to the point where I'm afraid he'll go back to wow where this never happens.
You make me sad, SE.

My friend is getting frustrated with this to the point where I'm afraid he'll go back to wow where this never happens.
You make me sad, SE.
WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
Last edited by Unruhe; 09-23-2013 at 02:28 PM.
This issue has been here since beta.
SE won't fix it, just unsubscribe to protest.
I will be unsubbing to protest this.
Wow. Great post Unruhe. My brother said something similar just the other day. Harsh, but so true.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
Come on SE, you can do better than this.
It's more expensive than WoW to for Australians, since they for some unknown reason they lumped us in with the EU when for every other game we're with the US so we're paying $18-19 a month compared to the usual $14-15. Toss in the lag and stuff and it's hard to warrant to continue playing with is sad.
Yeah, the tab-target is abysmal.
Very well said. I agree with every single word.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
How they managed to create the worst tab-targeting ever it's beyond me.

I agree with this whole-heartedly....
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games simply lack.
...If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.



SE should read and take posts like this to heart.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.

The thing I've noticed with Weight of the Land is that if I tried to do Titan during peak hours (7pm - 1am EST) I would have sporadic issues with getting out of it. There'd be times where I'd be certain I was about to get hit and then wouldn't, and others where I'd be actively moving when the AOE spawned and would be well out of it, but I'd get hit anyway. I would watch other people's movements and I'd see them inside WOTL or Landslide when it went off and nothing would happen. Off peak hours the issues evaporated and the only troubles I'd have performing mechanics were due to fatigue-derp.
I flatter myself that I'm usually pretty good at differentiating between situations where I made a bad choice and situations where I had no alternatives or indications of what choice to make. Titan HM was frustrating in ways that perhaps no boss in any game I've played has ever been because there was such a disconnect between when I thought I was failing and when the game thought I was failing. And people offering "just move predictively" as a solution, I notice, are almost universally non-caster classes. I am glad that works for you; it is not tenable for everyone.
Last edited by Trunks; 09-30-2013 at 08:27 AM.
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