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  1. #1451
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Everytime I dodge Titan Landslide , I pause just before he does the actual hit thinking ... "I hope this didn't hit me". 100% of the time I dodge titan landslide , but sometimes latency will cause me to go flying in air .

    I've even actually gone flying towards titan himself once because I circled out of landslide and my back was facing him . LOLOL game sucks .
    (9)

  2. #1452
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Knosis View Post
    Minimum = 89ms, Maximum = 96ms, Average = 93ms

    - But still players do this 'stop go, stop go' motion like their positions are being refreshed every other second and they rush to their new position. Also they are running in place a lot. 93ms ping isn't going to cause that.
    Yep game is not very nice for NZ/AUS players , any word on when this will be fixed ? Or should I just zoom out so I can watch myself get hit by ghost AOE ?

    C:\ping 199.91.189.59

    Pinging 199.91.189.59 with 32 bytes of data:
    Reply from 199.91.189.59: bytes=32 time=267ms TTL=230
    Reply from 199.91.189.59: bytes=32 time=267ms TTL=230
    Reply from 199.91.189.59: bytes=32 time=267ms TTL=230
    Reply from 199.91.189.59: bytes=32 time=267ms TTL=230

    Ping statistics for 199.91.189.59:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 267ms, Maximum = 267ms, Average = 267ms
    (1)

  3. #1453
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    So I talked to a buddy of mine who is a game developer. Apparently, with MMOs the polling rate between client and server can't necessarily go much faster than 0.3 seconds.

    Modern games with good network code actually use timestamps and even employ some predictional methods to figure out if it was actually possible for you to get out of an AOE. I'll explain:

    Current FFXIV Netcode
    An AOE pops up under your feet. So you run out of it. Your client sends your position to the server a couple times while you're in it, but ultimately you can't get in another positional check in time before the AOE actually hits. This is what's causing people to take damage even though they got out of it. I'll show this with an image.


    Here you can see each positional update (in blue). In this case, the size of the circle is the length of time you have to get out of it (0.7 seconds). Well, if you manage to get in two positional updates, you're going to get hit by it because the 3rd positional check is going to be AFTER the AOE hits.

    So how do you get around this?
    You attach a time stamp to each positional check, so the server can negate latency, and it has much more information for it to make some predictions. You also will need to send some extra events to the server.

    So, for example, if I send a time stamp to the server along with my position twice like in the picture above, then send a special update to the server saying "on my screen I JUST got out of it, and here's the time stamp" the server can check each timestamp and say "okay .. they moved at a speed that is indeed possible (they're not botting or hacking), it was a constant speed, then it looks like everything checks out. You have successfully avoided it! And you take no damage.

    TL;DR
    The client needs to send time stamps with it's position updates so that the client can make predictions on whether or not you actually could have avoided an AOE.
    (9)

  4. #1454
    Player

    Join Date
    Sep 2013
    Posts
    10
    The only part i can agree on is not really knowing if you will be hit or not, until you see the "red line" and hear that sound of a target switching to you, but honestly if you just cant learn to dodge it is your own fault, not the developers, the dodging in this game is outrageously easy, and there are many who have no problems with it. It would be clear if a majority of the players couldn't actually dodge, but people who cant learn and adjust have no one to blame but themselves, and again i will agree there is too much uncertainty about successfully dodging an aoe or not, but that is not the problem of just being able to dodge in general. (Tl;dr : it's not the coding of the aoe's making you suck at dodging[learn to dodge])
    (0)

  5. #1455
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jay9 View Post
    *snip*honestly if you just cant learn to dodge it is your own fault, not the developers, the dodging in this game is outrageously easy, and there are many who have no problems with it. It would be clear if a majority of the players couldn't actually dodge, but people who cant learn and adjust have no one to blame but themselves, and again i will agree there is too much uncertainty about successfully dodging an aoe or not *snip*
    You missed the point of the thread. It's not whether things can or cannot be dodged. It's whether you can rely on your screen indicators to be true. Titan is the major example where this is not the case. And I would say a majority of people have the issue, as a majority of people (at least going by the forums) have to move -before- he actually casts skills.
    (21)

  6. #1456
    Player
    beydan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    37
    Character
    Beydan Rauffa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Back to the first page you go.
    (2)

  7. #1457
    Player
    waycool's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    47
    Character
    Tokidoki Dokidoki
    World
    Goblin
    Main Class
    Scholar Lv 100
    I just did the "esuna test", and yeah. It seems like I'm one of the people who can cast esuna while running forward. While pretty neat, I don't think it is intended.... I really hope they'll answer to this issue rather quickly, since there are already two long topics and one very long topic about this very issue and all the problems it causes. For example avoiding aoe-attacks. (1 sec is pretty unforgiving,,)
    (posted this on all three topics for bump)
    (4)

  8. #1458
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    C&P from the other thread.

    I am going to sound angry, but I assure you, I am not.
    I am mainly concerned for a game I love and value a great deal currently.

    Lets put it this way: If I've played GW2/TERA/WOW/AION, etc. Even some Korean MMO, Blade & Soul in this case (You can imagine the huge amount of ping; over 600 MS in some cases, 250-400 with third party help) and I do not experience this skill input delay and general delay (0.3 sec from what's been gathered/calculated) in any of those games, what makes it OK for this game to have this problem, when I have a 40-80 MS ping?

    There is no way I'll accept anyone walking up to me and telling me this problem doesn't exist, when clearly it exists and has persisted for many BETA phases of the game and made it to release.
    If this community doesn't wake up and voice their concerns, we'll be in for more problems/trouble as game content continues to progress/elevate in difficulty as expansions come and go.
    (15)

  9. #1459
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Do you know what, im resigned to taking landslides to the face when im dozens of yalms outside the area, plumes that damage me when i moved even before other players who stayed later in the plume than me dont take damage. Im also resigned to the fact that as much as i love Final Fantasy XIV i might have to cancel my sub and switch to a game where i dont have to be pyschic to predodge in advance all the time due to whats on my screen not matching up.
    (17)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  10. #1460
    Player
    Pocus's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Dirk Gently
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 34
    This issue is making it hard to even want to log on. It has managed to overshadow all the really good stuff ffxiv has to offer.
    (12)

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