Page 15 of 78 FirstFirst ... 5 13 14 15 16 17 25 65 ... LastLast
Results 141 to 150 of 780
  1. #141
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    2 140 attacks buffed by 10% give a 308 potency attack. A 150 attack buffed by 10% and an unbuffed 140 attack give a 305 potency attack.
    There's no reason your true strike shouldn't be buffed by twin snakes too. There's no reason to clip the buff by so much that you use it every cycle, you should be using true strike and impulse drive whilst maintaining the +10% damage buff at all times(fight permitting).
    (0)

  2. #142
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valsh View Post
    There's no reason your true strike shouldn't be buffed by twin snakes too. There's no reason to clip the buff by so much that you use it every cycle, you should be using true strike and impulse drive whilst maintaining the +10% damage buff at all times(fight permitting).
    You're micro managing something that isn't worth micro managing. A real fight for your life isn't punching a training dummy.
    (0)

  3. #143
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kukurumei View Post
    You're micro managing something that isn't worth micro managing. A real fight for your life isn't punching a training dummy.
    Can you offer a compelling reason as to why you shouldn't min/max other than "you might die". Doesn't really cut it i'm afraid. If you have to stick to a steady eddy flanking rotation for entire fights then more power to you, but that shouldn't remove playing properly as an option. It's not hard to dynamically adjust per and mid fight.
    (0)
    Last edited by Valsh; 09-22-2013 at 02:06 AM.

  4. #144
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Valsh View Post
    There's no reason your true strike shouldn't be buffed by twin snakes too. There's no reason to clip the buff by so much that you use it every cycle, you should be using true strike and impulse drive whilst maintaining the +10% damage buff at all times(fight permitting).
    Your point probably still stands, but their calculation had true strike buffed. Their assumption was that when you alternate twin snakes and true strike, the next twin snakes would not be buffed by 10%.
    This has happened to me every time (even on tank and spank). The twin snakes buff drops just before the next twin snake (when alternating), meaning every other twin isn't buffed.
    I say your point still stands since I'm still leveling so I only have GL2. But I'm pretty sure that was their point on potency.
    (0)

  5. #145
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    Your point probably still stands, but their calculation had true strike buffed. Their assumption was that when you alternate twin snakes and true strike, the next twin snakes would not be buffed by 10%.
    This has happened to me every time (even on tank and spank). The twin snakes buff drops just before the next twin snake (when alternating), meaning every other twin isn't buffed.
    I say your point still stands since I'm still leveling so I only have GL2. But I'm pretty sure that was their point on potency.
    This, True strike is optimal only if you have ~490+ skill speed
    (0)

  6. #146
    Player
    DuferBloodmoon's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Dufer Bloodmoon
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onyxys View Post
    Dont вe stupid please, or I need to teach you how to fight by monk? Good monk always use Twin Snakes-True Strike and so on to maximaze the damage and hold 10% damage buff. Didnt you know that? And if GL will become longer than 12 sec. no good monk will use True strike, but the using of Impulse drive will be possible in monk's combos (just use your mind and you will know how). So I repeat- skill True strike must be rebalanced to
    Don't come and try to ruin games because of your low player skill. We don't need more watered down games like how WoW turned out. Read all my posts on here, I've shown a Damage screencap of a mnk who doesnt use true strike. Seriously, step your game up, cause it's lacking.

    They pull good DPS, their positional moves can be annoying at times and losing the GL stacks a pain, but it is designed to be that way to slow them down to ramp back up. Even with that happening, they pull amazing DPS and are not gimped by any means.
    (0)
    Last edited by DuferBloodmoon; 09-22-2013 at 03:34 AM.

  7. #147
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Allyrion View Post
    Your point probably still stands, but their calculation had true strike buffed. Their assumption was that when you alternate twin snakes and true strike, the next twin snakes would not be buffed by 10%.
    This has happened to me every time (even on tank and spank). The twin snakes buff drops just before the next twin snake (when alternating), meaning every other twin isn't buffed.
    Not right. Twin Snake buff= 12 sec. Now look: First Twin Snake (point ZERO) than 2.10+2.10+2.10+2.10 than again Twin Snake. You can hold Twin Snake buff without problems under GL buff for skill speed
    (0)

  8. #148
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Onyxys View Post
    Not right. Twin Snake buff= 12 sec. Now look: First Twin Snake (point ZERO) than 2.10+2.10+2.10+2.10 than again Twin Snake. You can hold Twin Snake buff without problems under GL buff for skill speed
    Twin snake - 2.1s - demolish - 2.1s - Bootshine - 2.1 - true strike - 2.1s - snap puch - 2.1s - dragon kick - 2.1s - twin snakes

    6 gcds, not 4.
    (0)

  9. #149
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Allyrion View Post
    Twin snake - 2.1s - demolish - 2.1s - Bootshine - 2.1 - true strike - 2.1s - snap puch - 2.1s - dragon kick - 2.1s - twin snakes

    6 gcds, not 4.
    Twin Snake, than: Demolish, Dragon Kick, True Strike, Snap Punch, Bootshine, than True STrike again. Yes, I mistaked- 5 skills, but 5*2.10= 10.50. 1.1 second enough to keep Twin Snake buff alive
    (0)

  10. #150
    Player
    Celesian's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Celesian Windstalker
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Easiest fix for the entire MNK class is to make GL not stack. If you gained GL1 at lvl 15 GL2 at 35 and GL3 at 50 you can just have 1 stack needed. So at 50 you still get the 21% dmg and 15% atk speed buff you just only have to complete your rotation once to get max benefit from it. This would make it work the same as every other class in the game. It would also keep your dps from being absolute crap for 15 sec while you stack it up. A lot of the fights you have to break off the boss to avoid something or go after an add right as you get GL3 up. Changing up this alone would be a huge QOL fix that wouldn't buff the class at all but still keep the core of it the same.
    (3)

Page 15 of 78 FirstFirst ... 5 13 14 15 16 17 25 65 ... LastLast