The end-game progression for this game is all kinds of out of order.

Quote Originally Posted by Shiyo View Post
What? No one doing coil will need to do crystal tower because it drops gear 10 ilvls lower and is a complete waste of time for character progression. No one farming turn 1-4 in coil right now will need to run crystal tower because why would they want inferior gear?

Crystal tower is for casuals, lower ilvl gear, more people required, can be carried through because it's 24 man, and overall much easier content than coil(stated by Yoshi). Coil requires all 8 people playing flawlessly. Hell, crystal tower will be doable in PUG's via DF(stated by yoshi)...something coil will never be able to do until they nerf it. So yeah, 2.1 adds no worthwhile end game content, it adds casual zerg content for casuals to progress their characters, but much lower ilvl than Coil. It's a seperate path to char progress, not extending the current very limited and lacking current end game content. This is assuming Extreme mode primals are as relevant as hard mode ones are now(do once for relics, then never again).

If this was WOW, think of it this way:

Crystal tower = Normal mode/LFR Raids

Coil = Hardmodes

Except coil was released 4 months before crystal tower, so you can't progress LFR /normal - > hardmodes because you already have ilvl 90 gear from coil/tokens and crystal tower is 10 ilvls lower.

Releasing crystal tower in the next content patch and no other form of progression(Assuming extreme mode primals just drop weapons and not ilvl 91+ gear) is backwards, it's releasing a raid 1 tier lower than the raid everyone's been doing for 4 months.


It's literally progressing backwards.
And this is why.