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  1. #181
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dandelions View Post
    At an extremely basic level, before CD's are ever factored in, Warriors require more healing for less of an effect; with the inability to make up that gap through self-heals. This is not something player skill can ever overcome; it is a hard limitation of the rules we play by. This deficiency affects the entire group, especially healers who now have less time to heal others or adjust to boss mechanics due to being stuck in casting animation more frequently. A Warrior brings nothing to the table to make up for the deficiency as a Tank role;
    The disconcerting thing is that if Rein's translation is to be believed, Yoshi-P has said that in a developer's environment WAR is actually "very strong". What that actually means is up to interpretation, but it could be taken to lean towards Hiir's "skill" argument.

    Now I'm a little worried.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #182
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Duelle View Post
    The disconcerting thing is that if Rein's translation is to be believed, Yoshi-P has said that in a developer's environment WAR is actually "very strong". What that actually means is up to interpretation, but it could be taken to lean towards Hiir's "skill" argument.

    Now I'm a little worried.
    It could also mean they're getting a buff. The developer's environment is technically 2.1. He also said this right after: "I think you’ll find them out soon they are really strong"
    (0)

  3. #183
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ruminate View Post
    It could also mean they're getting a buff. The developer's environment is technically 2.1. He also said this right after: "I think you’ll find them out soon they are really strong"
    Hadn't thought about it that way. Guess we'll have to continue waiting then.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #184
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    I can only hope that is the case. Between the issues with the Ampadoor bottleneck and the complete impotency of the Warrior, I can't imagine sticking around if they persist past 2.1.
    (1)

  5. #185
    Player
    caucel's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caucel Wiedii
    World
    Behemoth
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Dhex View Post
    ...
    You are doing the better resume about the issues with the WAR Class.

    I think the way that auto heal system works is that berserk, bloodbath and innerbeast always give you a 80%/90% of your hp each 90s and your innerbeast alone give you a 50% more hp each 20s. (And your combo after main/berserk give you a solid 50% of heal per minute). It sound a lot but In our tank duty we need avoid aoe, positioned the boss, etc, etc

    Nah, dont complaints. If you played tank just level up both class. Maybe WAR can do something important in the future path. Lol I hope George found another ancient book with the forgotten abilities that we need for do our job.
    (0)

  6. #186
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by caucel View Post
    If you played tank just level up both class. Maybe WAR can do something important in the future path.
    The problem there is that it's in no way a decent solution of any kind. I don't play tank, I play WAR.
    (0)

  7. #187
    Player
    caucel's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caucel Wiedii
    World
    Behemoth
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Kiteless View Post
    The problem there is that it's in no way a decent solution of any kind. I don't play tank, I play WAR.
    I hope YoshiP heard the community. But, I cant lie to ppl. I'm a level 50 WAR and I cant lie. Our job is not good for the end game content right now.
    I feel very frustrated and sad but...It is not our fault bro.
    (2)

  8. #188
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    There's so much hilarious misinformation and blatant lying going on in this debate. What happened to the guy who insisted that 20 points of strength raised his DPS by 25-30ish? And why do people compare a 5000 HP paladin to an 8000 HP warrior as if those are equivalent numbers? Does nobody know what kind of HP a paladin has in the gear that gives a warrior 8000 HP? Christ.

    There are some very vocal members of this community who are clearly arguing through an agenda of wanting to look like superior players. There are people like that in every game, people who will deny that a class is underpowered because it gives them an opportunity to say "I do just fine with the class, you just need to be as good as me. The problem is that you suck, not the class." It's important that they're discredited and proven wrong.

    Also, why have people got the idea that paladins must have a monopoly on damage mitigation? Why would it be some kind of class infringement for warriors to get any form of mitigation at all? It's already there in the Foresight ability, only it's severely underpowered. Paladins will always be the mitigation class due to having an added 20% baseline damage reduction as well as block, two things that warriors will never have, but it'll be nearly impossible to make warriors equal to paladins without giving them any mitigation whatsoever. It simply isn't a thing that can be done with the way MMORPGs are designed. The mitigation tank should be the one that has somewhat more mitigation than the other; it shouldn't have to be the only one that has mitigation abilities at all. The classes don't become identical just because warriors also get some abilities that deal with reducing incoming damage. I'm honestly amazed at the mentalities of this forum, it's as if quite a lot of people are simply against allowing the warrior class to become as good as the paladin.

    There'll never be any kind of balance between the two tank classes as long as one has a plethora of different stackable mitigation sources while the other has literally nothing but the armor off their back. You can never design self-healing to be comparable to +20/40/60% damage reduction, it's simply not doable in this style of game. Mobs in the endgame are hitting for thousands of damage and you'd need to give warriors absolutely ridiculous amounts of self-healing in order for it to provide as much survivability as double-digit percentage damage reduction.
    (6)
    Last edited by Wangstrong; 09-21-2013 at 06:58 PM.

  9. #189
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    The disconcerting thing is that if Rein's translation is to be believed, Yoshi-P has said that in a developer's environment WAR is actually "very strong". What that actually means is up to interpretation, but it could be taken to lean towards Hiir's "skill" argument.

    Now I'm a little worried.
    It's obvious that WAR won't stay weak. They're not stupid and stubborn to a point they would compromise their own game.
    In every MMO, you have that class that suck big time early in the game and that suddenly :
    - Get to a lvl of gear that reveale their true power and they become extremely op
    - Get new lvl and thus new skill completing their kit and they become extremely op
    - Get buffed like hell because people whined all over the forums and they become extremely op

    It's usually the "assassin" base class but I can see that happen verry well with WAR and I think that, over the time, we'll get a little bit of those 3 points.
    WAR Does seem to scale really really well. With a full AF+1 you have the luxury to grab DPS acc and this will do a lot of good to our DPS (finally) and self heal.
    Looking at our kit, it verry much look like the foundation of the job, waiting for some concrete (a couple of skills) to hold all of it together and become extremely solid (OP)
    And obviously, the job has some major flaws that will most likely be issued in the 2.1 patch with some buff and/or revamp.

    I'm really confident that, once 2.1 is here, we'll be really OP and people will cry for some nerfs. Good thing is, by the time 2.1 is out, I'll have my full AF+1 gear on my WAR, and me and people that sticked to it like that will probably be on top of Eorzea.
    (0)
    Last edited by Kaalan; 09-21-2013 at 09:37 PM.

  10. #190
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Starting a new thread for WAR tips and tricks. Share your tips and tricks you've come across with us all if you'd be so kind




    http://forum.square-enix.com/ffxiv/t...34#post1305934
    (0)
    Last edited by javid; 09-21-2013 at 10:42 PM. Reason: to add the link

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