Results 1 to 10 of 265

Hybrid View

  1. #1
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    The disconcerting thing is that if Rein's translation is to be believed, Yoshi-P has said that in a developer's environment WAR is actually "very strong". What that actually means is up to interpretation, but it could be taken to lean towards Hiir's "skill" argument.

    Now I'm a little worried.
    It's obvious that WAR won't stay weak. They're not stupid and stubborn to a point they would compromise their own game.
    In every MMO, you have that class that suck big time early in the game and that suddenly :
    - Get to a lvl of gear that reveale their true power and they become extremely op
    - Get new lvl and thus new skill completing their kit and they become extremely op
    - Get buffed like hell because people whined all over the forums and they become extremely op

    It's usually the "assassin" base class but I can see that happen verry well with WAR and I think that, over the time, we'll get a little bit of those 3 points.
    WAR Does seem to scale really really well. With a full AF+1 you have the luxury to grab DPS acc and this will do a lot of good to our DPS (finally) and self heal.
    Looking at our kit, it verry much look like the foundation of the job, waiting for some concrete (a couple of skills) to hold all of it together and become extremely solid (OP)
    And obviously, the job has some major flaws that will most likely be issued in the 2.1 patch with some buff and/or revamp.

    I'm really confident that, once 2.1 is here, we'll be really OP and people will cry for some nerfs. Good thing is, by the time 2.1 is out, I'll have my full AF+1 gear on my WAR, and me and people that sticked to it like that will probably be on top of Eorzea.
    (0)
    Last edited by Kaalan; 09-21-2013 at 09:37 PM.

  2. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaalan View Post
    It's obvious that WAR won't stay weak. They're not stupid and stubborn to a point they would compromise their own game.
    In every MMO, you have that class that suck big time early in the game and that suddenly :
    - Get to a lvl of gear that reveale their true power and they become extremely op
    - Get new lvl and thus new skill completing their kit and they become extremely op
    - Get buffed like hell because people whined all over the forums and they become extremely op

    It's usually the "assassin" base class but I can see that happen verry well with WAR and I think that, over the time, we'll get a little bit of those 3 points.
    WAR Does seem to scale really really well. With a full AF+1 you have the luxury to grab DPS acc and this will do a lot of good to our DPS (finally) and self heal.Looking at our kit, it verry much look like the foundation of the job, waiting for some concrete (a couple of skills) to hold all of it together and become extremely solid (OP)
    And obviously, the job has some major flaws that will most likely be issued in the 2.1 patch with some buff and/or revamp.

    I'm really confident that, once 2.1 is here, we'll be really OP and people will cry for some nerfs. Good thing is, by the time 2.1 is out, I'll have my full AF+1 gear on my WAR, and me and people that sticked to it like that will probably be on top of Eorzea.
    totally agree
    (0)

  3. #3
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kaalan View Post
    snip
    Man you never heard about the Retribution paladins in WoW, took some years to fix then.
    (2)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaalan View Post
    WAR Does seem to scale really really well. With a full AF+1 you have the luxury to grab DPS acc and this will do a lot of good to our DPS (finally) and self heal.
    The only way scaling would ever positively affect WAR is if they somehow get a notable increase in frequence of attacks (+skill speed out the ass) or if overhealing were to create an extra HP pool or damage shield. You're still not dealing with heavy hits, and healers still need to heal-spam in order to keep you up because you're still taking more damage.
    And obviously, the job has some major flaws that will most likely be issued in the 2.1 patch with some buff and/or revamp.
    We'll see.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kaalan View Post
    It's obvious that WAR won't stay weak. They're not stupid and stubborn to a point they would compromise their own game.
    In every MMO, you have that class that suck big time early in the game and that suddenly :
    - Get to a lvl of gear that reveale their true power and they become extremely op
    - Get new lvl and thus new skill completing their kit and they become extremely op
    - Get buffed like hell because people whined all over the forums and they become extremely op

    It's usually the "assassin" base class but I can see that happen verry well with WAR and I think that, over the time, we'll get a little bit of those 3 points.
    WAR Does seem to scale really really well. With a full AF+1 you have the luxury to grab DPS acc and this will do a lot of good to our DPS (finally) and self heal.
    Looking at our kit, it verry much look like the foundation of the job, waiting for some concrete (a couple of skills) to hold all of it together and become extremely solid (OP)
    And obviously, the job has some major flaws that will most likely be issued in the 2.1 patch with some buff and/or revamp.

    I'm really confident that, once 2.1 is here, we'll be really OP and people will cry for some nerfs. Good thing is, by the time 2.1 is out, I'll have my full AF+1 gear on my WAR, and me and people that sticked to it like that will probably be on top of Eorzea.
    You must not be familiar with how Squenix works in FFXI. Weak classes stay weak for minimum of 3 years in that game.

    And I don't think Squenix has the luxury of waiting 3 months to buff WAR, unless they want every WAR to quit the game entirely or just reroll a DPS class, dramatically breaking the current balance of tanks, healers, and DPS. I want my class fixed yesterday or I'll just level a SMN instead and remove a tank from the pool of tank players. Tanking Titan HM was a pretty big wakeup call for me today, my class is broken beyond belief. I watched Youtube videos of PLD tanking this fight and he just stood there and popped defensive CDs and that 10s invulnerability and laughed at Mountain Buster. I eat 4.5k damage from it every single time. Amazing that Squenix somehow managed to design this fight and not know the difference between a PLD taking 2k from it and WAR taking 4.5k from it.
    (2)

  6. #6
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Illya View Post
    You must not be familiar with how Squenix works in FFXI. Weak classes stay weak for minimum of 3 years in that game.
    dev team has changed, lead designer had changed, producer has changed.

    yoshi p is a super WOW fan, and we all know how fast wow balance class.
    (1)