yeah!! lets grind dungeons to 50 then grind more when we're actually at 50 sounds like a blast :P
yeah!! lets grind dungeons to 50 then grind more when we're actually at 50 sounds like a blast :P
Yes and no. The first character/class will have gone through the guildhest/dungeons and thus 'learnt', but given that FATEs are essentially the only way to level up subclasses, what happens when DPS decide to level tanks or healers? They do it through FATEs, meaning they don't get the experience or actually learn their role like they would through guildhests/dungeons.
This is the issue with FATEs. They were likely designed for a dozen or so players to actually work at, not 3-5 dozen players. The 15 minute timer becomes pointless because the FATE is completed in less than a minute. They need to input a dynamic system that scales health (damage?) depending on the players present. If a 15 minute FATE took 10 minutes with 12 players, and also took 8-10 minutes with 50-60 players, it wouldn't be 'as fast', or perceived at the only way to efficiently level, and dungeons would certainly be more attractive.
Incidentally I was in Quarrymill to do some of my own FATE grinding, and there were so many people zerging from FATE to FATE that you couldn't even see the mobs spawn. You'd literally just spam your AoE skills and hope for the best.
Last edited by Jynxii; 09-21-2013 at 12:11 PM.
If my posts seem short or incoherent, I am probably editing the rest in.
You can heal wounds, you can cure diseases, you can raise the dead, but never will you be able to cure people of stupid.
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