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  1. #31
    Player
    Austin's Avatar
    Join Date
    Apr 2012
    Posts
    121
    Character
    Ausmick Aed
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    yeah!! lets grind dungeons to 50 then grind more when we're actually at 50 sounds like a blast :P
    (0)

  2. #32
    Player
    Flarestar's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Flarestar Bladesinger
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Taemek View Post
    Thats a good thing you cant solo a fate then I guess?
    You appear to be unaware that most of the FATEs are in fact soloable.
    (1)

  3. #33
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Stormsoul View Post
    i don't think you thought this through. if people are 50 and doing the dungeons at 50.... they didn't skip any dungeons or story quests, because it's not possible. fate's arent causing bad players, bad players are in every MMO regardless of what devs try to do.
    Yes and no. The first character/class will have gone through the guildhest/dungeons and thus 'learnt', but given that FATEs are essentially the only way to level up subclasses, what happens when DPS decide to level tanks or healers? They do it through FATEs, meaning they don't get the experience or actually learn their role like they would through guildhests/dungeons.

    Quote Originally Posted by Taemek View Post
    The current design on the Fate system isn't taking in to account the amount of players doing them.
    This is the issue with FATEs. They were likely designed for a dozen or so players to actually work at, not 3-5 dozen players. The 15 minute timer becomes pointless because the FATE is completed in less than a minute. They need to input a dynamic system that scales health (damage?) depending on the players present. If a 15 minute FATE took 10 minutes with 12 players, and also took 8-10 minutes with 50-60 players, it wouldn't be 'as fast', or perceived at the only way to efficiently level, and dungeons would certainly be more attractive.

    Incidentally I was in Quarrymill to do some of my own FATE grinding, and there were so many people zerging from FATE to FATE that you couldn't even see the mobs spawn. You'd literally just spam your AoE skills and hope for the best.
    (0)
    Last edited by Jynxii; 09-21-2013 at 12:11 PM.
    If my posts seem short or incoherent, I am probably editing the rest in.

  4. #34
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    You can heal wounds, you can cure diseases, you can raise the dead, but never will you be able to cure people of stupid.
    (0)

  5. #35
    Player
    shumakiso's Avatar
    Join Date
    Jun 2012
    Posts
    30
    Character
    Zappy Jones
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Austin View Post
    yeah!! lets grind dungeons to 50 then grind more when we're actually at 50 sounds like a blast :P
    Some of us do think its fun Wouldn't hurt anyone that doesn't like doing them lol
    (0)

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