Dungeons are only close to Fates if you have a group of people that know the instance and are good at their jobs. Anything else will be way behind.On my (now 17 after 2 Dungeons) 15 CNJ, i was getting 3k xp per Gold Rank at my level.
I get 500 xp per trash MOB kill in a dungeon.
Dungeon takes 30~ minutes or so to finish.
Dungeon provides me with loot to sell via MB or to wear and make the next run faster.
Skip to level 40 on my Monk while leveling that, at 40, FATE gave me 10k XP for Gold.
I get 950 xp per trash mob kill.
Dungeon takes 45~ Minutes to clear.
Dungeon provides me with loot to wear or sell, and Allegan currency.
FATEs are nice, but usually provide no better Experience per completion than a Sidequest. Dungeons are fine, FATEs are fine.


I agree, more dungeon EXP would be nice, if nothing else it gives us an excuse to do more SB parties while also hunting for loot or w/e.

Suggestions for dungeon experience revamp:
1. Increase base mob experience by 50%.(may need to be tweaked, but a start)
2. The big chunk of exp you get at the end of the dungeon for completing it with a new person in the party? Just needs to happen by default.
3. Also increase boss experience by 50%(killing a boss should give you as much xp as completing a quest your level)
4. Add 1000 seals to the end of the dungeon.
I think that would be a great start, if not all it would take.
ALTHOUGH, why not increase your experience based on a percentage for how long you've been in queue? Maybe every 10 minutes you're in queue, your experience increase in the dungeon goes up 10%. I think that could help make up for the fact that a tank or healer can spam dungeons and level fast but a DPS cannot. Could be a shitty idea, but thought I'd atleast say it haha.
While I agree that FATE are far more rewarding that dungeons. I don't believe that bringing the exp/rewards up to par with FATE will fix the problem. FATE needs a nerf. I wouldn't really say this but what will bringing the dungeon exp up to par do?? Very little I'm afraid. Even then people would still run the FATE in to the ground because it's "just as good" while still being much easier. Which would still result in the "I'm 50 so I can do what I want!" mentality from those who have no idea what they're doing.
FATE, in my opinion should give you 1/4th of the reward that a dungeon does honestly. That's about how much commitment and time it takes in comparison, maybe even less.
I would not be against making dungeons EQUAL to fates. If you start nerfing fates and upping dungeons, then no one will want to do fates. You can't just nerf something and make people not want to do them. That is the problem now with dungeons. No one wants to do them so they do fates. Take dungeons and make them as good, EQUAL, to doing fates. So if someone has 2 hours to kill ingame, they can opt to do a dungeon because they have the time but if they only have 1/2 hour, they can do a fate and get the same amount of reward for the time spent.
The game should equal out for the time spent in the game doing stuff. Not nerf things down to where players shun them. I personally like fates and dungeons and would like to be able to use what time I have, long or short, in the game to the best the game has to offer. Leave fates alone and work on dungeons meeting the standards that fates give.
Dungeons could give seals and gil for each boss killed, like Fates do. Trash mobs could give gil so the money that is spent on repairs equal out. For a completed dungeon, give a bonus to seals and rate that bonus off of how quickly dungeon was cleared and if ALL mobs were killed. (this would stop the speed runs and skipping stuff people complain about)
Bump up the time allowed for 'quick complete' if 1 or more players are new to the dungeon, that would offset the more experienced runners as well as help them to be more helpful instead of jerks to players.
Last edited by Morganna; 09-21-2013 at 07:22 AM.
I agree. Minimize the fate exp to make it even with current dungeon exp. Or gimp both. Either way, it's way too easy to level in this game. It seems like everyone was lv50 in only a couple of weeks or less. Make it take 10x longer or more.

It will help. It won't fix the problem by any means.
It is, like in most of the other games FFXIV has faithfully copied, an inherent problem with allowing ease of leveling solo. You don't have to learn to play well because you can happily level up mostly solo except where forced to group, and then they hit end game not really knowing how to play worth anything. WoW, Rift, TOR, GW2, all of them have this problem, primarily because they provide a difficulty curve during the leveling process that ranges from flat to a very gentle slope.
Bringing dungeon exp up would help. But not very much. In all of those games, chaining dungeon runs was by far better experience than leveling solo, but an overwhelming portion of the playerbase did it solo anyway because easymode is what they're after. That's fine until you crank the difficulty up right at the end and suddenly end up with a ton of subpar players who can't pull their weight because they never learned how.


I kind of like FATEs, though I personally prefer doing quests. Because of the people I've encountered in this game (whom have the same behaviors as those from other MMOs known for their bad behavior) I have been reluctant to do dungeons. I intend to do enough for the main story if I cannot do them with FC-mates. Not to mention, I'm often waiting up to an hour or more as a DD.
But I don't see why they couldn't make leveling via dungeons an equally appealing option.
I LIKE the fence. I get 2 groups to laugh at then.



Why not the other direction?
Bring FATE exp on par with dungeon exp
Oh god please no, it would make leveling alts (especially for DPS classes due to the time needed to find a group) a nightmare.While I agree that FATE are far more rewarding that dungeons. I don't believe that bringing the exp/rewards up to par with FATE will fix the problem. FATE needs a nerf. I wouldn't really say this but what will bringing the dungeon exp up to par do?? Very little I'm afraid. Even then people would still run the FATE in to the ground because it's "just as good" while still being much easier. Which would still result in the "I'm 50 so I can do what I want!" mentality from those who have no idea what they're doing.
FATE, in my opinion should give you 1/4th of the reward that a dungeon does honestly. That's about how much commitment and time it takes in comparison, maybe even less.
Leveling alts is boring atm but at least it is fast with fates.
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I LIKE the fence. I get 2 groups to laugh at then.


