Wow posts like theseI sure wish SE would post the correct percentages for items and your success rate. Sure you can say something is 85% and then always make us miss 3 or 4 out of 6 tries and say ... well... 85% is still 15 misses out of 100. That is true but we only get 6 tries/swings and I nearly never end up with a percentage of success that the number on the items indicate.
Quit jerking us around and just put 40% or 20% when that's your intent in the first place.
Game is riddled with that kind of crap and SE knows it!
Please tell me what percent you are at for 100000 attempts. Exactly please
Sorry, I forgot about this thread. I would say it's the definition of luck. I do not mine in sizes large enough to meet the intended percents. If I get higher than the intended percents I was... lucky! The entire "art" of gambling relies on exactly that. Beating the odds then quitting before they average back out.Its not really "lucky".
For one, your % is not at a constant 15%. It will vary anywhere between 15-50% depending on what abilities you use and when. If you use your abilities regularly, your avg % HQ will be quite a bit higher than 15%. There's no way we could do the math on it w/o a lot more information, but what you're saying is not lucky nor unusual. You just aren't accounting for all the variables that lead to those results.
I also was under level 20 mining when I posted this. I don't have HQ percents from 15-50. I, as I mentioned, have HQ at either 15%, or 25% with a buff. Those were the variables at the time for me.
I have to admit, it often feels like the Law of Large Numbers has abandoned me in this game. Though I have taken to just sitting back and laughing about it. I recently got lucky in crafting, excellent with Great Strides let me max quality in one try. And then I spent the next 9 attempts trying to hit the 70% chance of a Steady Hands- Rapid Synthesis. After three failures I just wanted to see if it would screw me completely to the end, which it did.
Then again, if you spend hours gathering and crafting off percentages you'll eventually hit that monkey-with-a-typewriter chance.
This is right. I get frustrated about the rates, but get much more HQ mats when the percentage is much lower. I guess it kind of balances out.
This was with a 98% gather rate. Just to add more fuel to the OP.You obtain nothing.
You obtain nothing.
You obtain 3 Trillium.
You obtain nothing.
You obtain nothing.
You obtain nothing.
I literally tell myself the gathering rates lie. And then I do enx up getting 3 HQ in a row I just laugh on the insixe
As the Duuude abides all percents in this game are taken to the Nth degree so even if you strike 100 times or fail 100 times in the beginning, down the line the numbers correct to show the percentage just like drops but unlike those super hard drops gathering is not a one and done thing.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
The percentages are simply a probability of success for each attempt. It is not for each node, or overall attempts. It is a very basic system, which reduces overhead by NOT looking at overall totals.
Example only: The game generates a number from 1-100 each time you attempt to gather something. It then compares this number to the actual probabilty. The higher number wins.
Probability=higher, you get the item
Probability=lower, you fail
The number is re-generated for each attempt, so there is no point in looking at large pools of data. This is obviously the system in use, just based on the inconsistent long-term results.
You're going to get flooded with people who haven't actually tested it. I have. You are correct - the percentages are not accurately reflected in game.
683 hits while farming iron ore, with either a 15% or 20% HQ rate depending on the node and a 100% mining success rate. 76 of the 683 were HQ. That's an 11% rate, roughly, out of a large enough sample size to be statistically valid.
Same thing farming oak logs down in South Shroud. Either 80% or 90% success rate shown, depending on the node. 497 attempts, 362 successful harvests. That's a 73% success rate, again, out of a large enough sample to be valid.
Whatever they're using as the seed for their RNG needs to be adjusted.
Last edited by Flarestar; 09-22-2013 at 08:34 AM.
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