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  1. #11
    Player
    USMCJEV's Avatar
    Join Date
    Jul 2013
    Posts
    20
    Character
    Horatio Firefist
    World
    Moogle
    Main Class
    Archer Lv 50
    It's an overall average. You as an individual won't get 85% of the mats you go for just because it says 85%. It means that of all the thousands of players mining millions of times, on average 85% of the attempts will be successful.

    In other words, learn to statistics.
    (0)

  2. #12
    Player
    Rabbio's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Rabs Ale
    World
    Malboro
    Main Class
    Arcanist Lv 32
    I've been very lucky with my mining. I mine up a stack of each material while leveling and then check how many HQs I received. It is always above the 15%, and usually even at or above the 25% I can occasionally buff to.

    99 alumite / 33 HQ alumite = 25%
    99 iron ore / 27 HQ iron ore = 21%

    I also don't get very many bad streaks in the gather percent. If it is at 70%+ I don't remember ever failing twice in a row. Sometimes in the 60% range though I'll fail a whole node. I'm happy if I'm trading some luck on gather chance for higher yields on HQ items!
    (0)

  3. #13
    Player
    Tirocupidus's Avatar
    Join Date
    Sep 2013
    Posts
    56
    Character
    Gerulf Cloudwrath
    World
    Lamia
    Main Class
    Gladiator Lv 50
    There have been lots of times that I didn't get an HQ from 5 attempts at 25%. I've failed all four gathering attempts at 65%. Honestly, it's more of a pain when you're synthing HQ because you lose materials and more time. "96%, okay it's in the bag! ... What?!"

    You can play around with the generator at random.org if you want. Using the default values of 1 to 100, every time you see a number greater than your percent chance, you fail. Pretend mining! Or wait, we already pretend mine. Pretend pretend mining! Really, though, it'll help you understand how it works if you don't already.

    Edit: Actually with their integer page, you can just tell it how many times you want to mine and view the results. Try 1,000 and look for the failure streaks.
    (0)
    Last edited by Tirocupidus; 09-12-2013 at 03:19 AM.

  4. #14
    Player
    RedMoko's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Panha Dhebi
    World
    Balmung
    Main Class
    Botanist Lv 50
    These rates are very accurate. In every case when looking at percentages you must use very large data samples(not one node or 10 - you need somewhere around 100 or more to get accurate data to make your conclusions, some would suggest 1000 or 10000 for better accuracy). I have my luminary botany tool already and I can assure you that the percentages are correct. When I farm 5-10 stacks of any item I am always within +- 1-5% accuracy without using any of my gp abilities. Of course If I use them things change drastically! I honestly think for leveling purposes there should be a much smaller HQ chance to make the economy work better for those that put the time in....
    (0)

  5. #15
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    I often "miss" 5 tries in a row from a node with 74% chance.

    Calculate the chance of this happening, and compare it to 25%.
    (0)

  6. #16
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rabbio View Post
    I've been very lucky with my mining.
    Its not really "lucky".

    For one, your % is not at a constant 15%. It will vary anywhere between 15-50% depending on what abilities you use and when. If you use your abilities regularly, your avg % HQ will be quite a bit higher than 15%. There's no way we could do the math on it w/o a lot more information, but what you're saying is not lucky nor unusual. You just aren't accounting for all the variables that lead to those results.
    (0)

  7. #17
    Player
    WarJunkie's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Bastion Hightower
    World
    Cerberus
    Main Class
    Gladiator Lv 17
    It's called the 'relative frequency estimate of a probability'

    In laymen terms it means the more times you attempt the listed activity, the closer you get to probability of that activity occurring.

    Problem is the number of times you can do it is limited by the game mechanics and RNG. End result % achieved is never going to exactly the % listed for the activity unless its 100%.

    Statistics can be a real headache, and SE can't do anything about it.
    (0)
    Last edited by WarJunkie; 09-12-2013 at 02:11 PM.
    "He was a bastion against the darkness, a tower that rose high above the evil that surrounded him"

  8. #18
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Your sample size is too small. Anomalies are bound to occur.

    Come back to me after 10,000 gathering attempts of the exact same item, and we can talk about your result accuracy.
    (0)

  9. #19
    Player
    Arbitrage's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Wolf Hunter
    World
    Lamia
    Main Class
    Botanist Lv 33
    yes a particular node at 85% is per hit, but when you're getting 3000 / 5000 tries, you have to be close to approaching the relative point


    the logarithm needs some work, a checksum where the % was taken into account that based the upcoming hits off the previous hit would be more accurate unless the point of it is to piss people off and make yields lower than actual, in my experience I have never out of all the mining/gathering i've done, ever come remotely close to the %'s described
    (0)

  10. #20
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    You guys are gathering above your level. It might only be a level or two but you are really hurting your numbers when doing that.

    I Gather by HQ stacks and I get a 99 HQ stack with 450-500 NQ in the process. I've done it well below level and at level and the number never changes. If I go even one level above though, that gets dicey. It might seem tempting to over level gather but in the end, it doesn't work out to a benefit. If you are 22, gather the 22. Vendor it, sell it, throw it away but don't skip materials.

    Just my experience.
    (0)

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