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  1. #1
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    How do I see the leveling process and multiple classes stuff:

    1) You level your main class to 50. You can intercalate 3) too for cross class skills, and for your job requirements (or just for fun, you know).
    2) You start working on endgame with that class (job).
    3) When you aren't doing 2, you level another class/job by using your daily leves and some FATEs. A crafting job, for example, is required/useful for endgame too (relic weapon). If you get bored or out of leves, go back to 2).
    4) Don't rush, try to have fun and don't be obsesive with getting everything done within a week.

    Why do I think that that was the intended design?

    1) You don't really need every class to 50 to use cross class skills, and you can easily level any class in a couple of days just to the point of getting the important cross class skills, and with no FATE grinding.
    2) You don't need to level every class to 50 in a month. Work on your main class and don't be so obsesive with leveling everything and having every class with end game stuff.

    Of course, you can play however you want. I'm just pointing out what I think that is one of the sensible and fun ways of playing the game. However, remember that even if you're having fun FATE grinding, there's other players around you that have the same right to enjoy them as you do and that can get frustrated by how some people grind those same FATEs and don't let them properly participate.
    (2)

  2. #2
    Player
    BlaineCraner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    70
    Character
    Blaine Craner
    World
    Lich
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Yshnal View Post
    However, remember that even if you're having fun FATE grinding, there's other players around you that have the same right to enjoy them as you do and that can get frustrated by how some people grind those same FATEs and don't let them properly participate.
    Hmm, now that you mention it, this is a really valid point. Whenever I see people attending a fate there is so many of them the whole event turns into an extremely loud and chaotic mess. Then there are those that get needlessly angry because of people that use FATEs as they were meant to be.

    Needless to say, the FATE system needs work.
    They could make them a little more dynamic, AND harder, so it won’t be just an extermination session. By dynamic I mean give the creatures in the FATEs a goal more often. For instance, why are the Opo-opos, or whatchamacallit, not disrupting food supply prices in NPC stores? When the creatures successfully wreck havoc, the prices would go up. If the players manage to rally them off, the prices go down. This could even influence the market.
    You know what? Imagine players that would WANT the creatures to win, so their wares could be sold at a higher price. This gets me back to my idea of competitive leves. If the FATEs were a little more complex then participating in them would have a bigger meaning than just to level up.

    Quote Originally Posted by Sadana View Post
    omg... Wouldn't it be awesome if people who FATE grinded X number of times in X number of days/hours (both very high of course) would be hit with a zombie spell that lasted until they did something else like a levequest, craft a few items, or visited a certain npc in their home city. XD The mental image of a zombie Mi'qote or Lalafell moving slowly through town to the the healer's really makes me laugh. ERG... ARG...
    That would be hilarious! ^^

    Imagine Healers running around casting cure spells on them for the lulz. xD
    (1)