Results -9 to 0 of 51

Threaded View

  1. #15
    Player
    BlaineCraner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    70
    Character
    Blaine Craner
    World
    Lich
    Main Class
    Lancer Lv 52
    Quote Originally Posted by SugarPeanut View Post
    I cant imagine going thru the pain of solely fate grinding to 50 mutlple times.... D'ya thing mayhaps that's how zombies get made?
    Well... maaayyybe: http://www.youtube.com/watch?v=AoJE3slQR4s

    Quote Originally Posted by Avorniel View Post
    tbh I wish There was another way when your leveling your 2nd class/job but since the quests don't appear after you have done them once with your main class your sort of forced to,I hope they re-think this and make the quests appear with each new class/job on same character but with limited gil/rewards.Till then I am taking a step back as the current fate system with zergs and whining players if you kill the main boss to fast just ruins the enjoyment.
    Yeah, the game needs more varied ways of reliable leveling up. I don't think repeating quests would be a good idea though. It would really harm the game's integrity and overall story feel.

    What they could do is making interesting repeatable quests - as in more leves and making them more interesting. This system has much potential and could make grinding a much more interesting activity. So much so the name would not fit anymore. Imagine making two leves that force two players to compete against each other. The player that wins gets a bonus to the XP he would normally get. This could fit even with a Triple Triad style card game or Chocobo races. Square has much space to make the system something really awesome.

    Another way could be through PVP. There is an arena in Ul'dah, right? You could have PVP matches where the winner has a bonus to the standard XP prize for participating. But it should be varied, not just "go kill the other team". The matches could be inspired by game modes from online shooters. Simple things like "capture the flag", a siege, battles with conflicting objectives, treasure hunt (something like the Survarium PVP idea), competitive PVE, “domination”, chocobo racing, card games.
    Heck, I bet there would be even people that would want something like Blitzball.

    Square can really spice up the game with dozens of interesting activities that could replce grinding.

    ...

    Too bad the people here prefer mindless grinding like a broken gear, behaving like a MMO junkie and not encouraging Square to implement such things.
    (6)
    Last edited by BlaineCraner; 09-20-2013 at 08:29 PM.