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  1. #241
    Player
    jdlswan's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Onyx Skybreaker
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    I think people should stop undercutting the previous poster in the AH. Crafters cant make ANY of their money back an people mining and logging cant earn money ether. If you were not a crafter at launch and you want to craft now, sure you can buy up almost everything at 1 gil but you will also have to sell your stuff sometimes below what you could sell it for at a vendor....
    (1)

  2. #242
    Player
    Dillia's Avatar
    Join Date
    Sep 2013
    Posts
    43
    Character
    Dillia Redline
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Not sure if this has been sugested yet, but how about making crafting be a gill generating profession. Have an item in each tier (1-5, 6-10, 11-15, etc.) that has no use but to be vendor sold for gill. (and returns little EXP to discourage grinding) They would use a logical amount of materials and sell for a reasonable amount. Not so much that you can become a gillionare from an evening of crafting, but enough to both justify leveling a crafting profession and offset the cost of some materials. Example:
    Alchemist lvl 5 -Toy Ball
    2x Latex
    1x Hempen Yarn
    1x Earth Shard
    Produces Toy Ball, can be sold to vendor for 50gill, 100gill for HQ.

    Edit: To discourge RMT abuse, these synths must be done manualy, no rapid synths allowed. Also, there could be a limit on how many you sell per day. The Toyshop owner only needs 10 Toy Balls from you per day.
    (0)
    Last edited by Dillia; 09-20-2013 at 10:11 AM.

  3. #243
    Player
    April_Fool's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    April Fool
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hvinire View Post
    Making your gil work for you



    We can certainly understand that teleportation costs make it difficult to manage your gil and that the cost of living can be high in general. The other day the team decreased the repair cost and price for dark matter (as covered in Camate's post) but we'll continue to look into adjusting income expenses in an effort to continually balance the economy.

    We don't have any particular details right now, but we're looking through your feedback while investigating this matter and appreciate your continued feedback as you explore and live in Eorzea.
    I report about 5 botters and gil sellers a day, it feels like throwing a pebble into the ocean, botters are flooding the market place with items you could say they took our jobs http://www.youtube.com/watch?v=768h3Tz4Qik

    Quote Originally Posted by Dillia View Post
    Not sure if this has been sugested yet, but how about making crafting be a gill generating profession. Have an item in each tier (1-5, 6-10, 11-15, etc.) that has no use but to be vendor sold for gill. (and returns little EXP to discourage grinding) They would use a logical amount of materials and sell for a reasonable amount. Not so much that you can become a gillionare from an evening of crafting, but enough to both justify leveling a crafting profession and offset the cost of some materials. Example:
    Alchemist lvl 5 -Toy Ball
    2x Latex
    1x Hempen Yarn
    1x Earth Shard
    Produces Toy Ball, can be sold to vendor for 50gill, 100gill for HQ.

    Edit: To discourge RMT abuse, these synths must be done manualy, no rapid synths allowed. Also, there could be a limit on how many you sell per day. The Toyshop owner only needs 10 Toy Balls from you per day.
    This wouldn't work theres already auto synth bots and from what i can see theres nothing being done to stop these people. Same goes with the people miner/botanist botting right outside of main towns, gil sellers still shouting in town since early access EVEN THOUGH digital sales were haulted is SE just banning their characters and not their accounts? i mean.... with all these people they didnt expect to buy the game you think they would have some extra cash to pay 1 person to go to each server to teleport from town to town to ban accounts of those people who shout to sell gil. maybe have some sort of auto ban if a person lets say TELEPORTS to a mining spot faster than its possible to even sprint to... maybe put a 15 second limit to shouts so they cant spam it you know little things..
    (0)
    Last edited by April_Fool; 09-20-2013 at 02:57 PM.

  4. #244
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Aenarion View Post
    I've made over 15 mil so far in ARR, how much have you made?
    Congratulations. I have no idea how much I've made, though I can pull 4 mil in a day, though probably 250 million if you count my work in Hyperion. This however is completely irrelevant to the main point of my post and to the main point of your post.

    Quote Originally Posted by Aenarion View Post
    Gil sink/macro-econ are not your strong suit it seems.
    Still missing the point. Gil sinks need to exist otherwise there will be too much gil in circulation. If you've generated(indirectly) a ton of gil then you need to destroy some of it to prolong stability.

    Quote Originally Posted by Aenarion View Post
    May want to look up what deflation is and how it works.
    Deflation as commonly understood in the real world can't be applied to FFXIV because ffxiv's resources(mining, materials, etc) are infinite.
    (0)
    Last edited by valhalla; 09-20-2013 at 04:43 PM.

  5. #245
    Player
    Brolleun-Hunter's Avatar
    Join Date
    Nov 2012
    Posts
    35
    Character
    Brolleun Hunter
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Based on the experience of players who are crafters (disciples of hands) and whose word I can take on face value the consensus seems to be gil generation is not an issue when, and only when, completing high quality turn ins for leves.

    I have yet to see any compelling arguments that gathering (disciples of land) generates any amount of gil that cover the many gil sinks in game.

    My personal experiences have helped me to understand that combat (disciples of war and magic) have no reliable means to generate gil. Battle leves still do not and will not cover the expenses of consistent play of Trials, Dungeons, and FATES. Dungeons do not generate enough gil as the Allagan pieces provided are randomly distributed to one or two random people, and are of only bronze quality. The higher an item level the more the armor costs and combat classes simply aren’t generating enough Allagan pieces or gil to match the rate of gil sinking via Repairs (still) Teleportation, or the Auction House taxation.

    I personally would increase the amount battle leves net a player throughout the player’s progression (based on level because currently the amount generated is not enough) insure all dungeons give all players concerned a static set of gil for completing the dungeon (not the dungeons before endgame as they already do, so simply adjust as needed) and that coffers that yield Allagan pieces give seven to each member present, and change the bronze to silver (also concerning end game dungeons) and adjust dungeons before fifty to allot appropriate awards for the levels in question that don't cause the player to go into recession.

    No player should be operating at a loss or go into a deficit for their choice of play (I'm not talking about frivolously spending either, so stow your fallacies) and I swear if I see one GD post about not using armor earned, or taking up a crafting class I’ll flip a “nucking” table.
    (4)
    Last edited by Brolleun-Hunter; 09-20-2013 at 05:45 PM.

  6. #246
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    No player should be operating at a loss or go into a deficit for their choice of play (I'm not talking about frivolously spending either, so stow your fallacies) and I swear if I see one GD post about not using armor earned, or taking up a crafting class I’ll flip a “nucking” table.
    You, as a lvl 50 pug, could make 50k gil off me per day. Just me. But you don't. You don't take the time to find what gathering skills of yours are marketable. And when you fools have something marketable...You sell it for pennies, because you don't know its market value, because you never found out, because you don't care. Then you complain that you're broke. I love it, keep doing what you're doing. Keep allowing me to bank of of your hard work, then blame the game for your shortcomings. You probably don't know but I'm making bank because of you.
    (2)
    Last edited by valhalla; 09-20-2013 at 06:54 PM.

  7. #247
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Theres is no need for money generation. People are spamming FATE too much so even if someone gets 20 g then multiply that per person per FATE complete in any zone in a minute. It is still a lot of gil generated. Levequest generate money specially HQ of crafting ones or when done fast for battles. So my only proposal is to go back to Anima points for teleporting to prevent gil sink teleport. Also change the Tin Allagan coins in Dungeons for Bronze for dungeons above Lv30. I think that should be enough to prevent too much gil sink. Also the sales of the game will be resume and more players will make new characters which make more money out of quest.
    (2)

  8. #248
    Player
    Brolleun-Hunter's Avatar
    Join Date
    Nov 2012
    Posts
    35
    Character
    Brolleun Hunter
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by valhalla View Post
    snip
    You argue from assumption you moron. I don't buy anything, and I only sell items at a proper value. Get your head unswiveled and promptly pulled from your ass douche bag.
    (1)

  9. #249
    Player
    Myrdyn_Wyldt's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Greeneyed Sue
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    You argue from assumption you moron. I don't buy anything, and I only sell items at a proper value. Get your head unswiveled and promptly pulled from your ass douche bag.
    Yeah, Valhalla was being a bit abrasive, but I think that was likely intentional. I'm sure no one means "you" specifically, but the fact remains that there are ways to generate individual income that are not being optimized by any lvl 50 combat class who is complaining that they cannot afford to repair their gear. The existence of these gil streams has been put forth politely, and largely ignored.

    IF there are enough sources of new gil in the game, AND those sources require activity that some players finds unappealing, THEN, those players will have to obtain their gil from other players who don't have a problem with generating new gil OR they will be unable to continue as they have been. (Either change their behavior to generate new or used gil, or be unable to continue playing.)


    It's fairly simple logic.

    Note that the above statement begins with the assumption that there is more gil coming into the game than is going out. If that is not the case, then S.E. will surely rectify the situation - it is in their best interest to do so. It is also in their best interest to not increase the gil supply if the game economy is in fact generating more gil than is being siphoned off through gil sinks.

    In any event, even if the generation of new gil is increased, it will not likely be be in end-game raids, as this would encourage raiding to the exclusion of any other activity, and stagnate the game.
    (1)
    Last edited by Myrdyn_Wyldt; 09-20-2013 at 08:13 PM. Reason: Stoopid character limit.

  10. #250
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    The main sources of new money are quests for new players (and alts) and crafting/gathering leves.

    So, crafters, gatherers, and traders have long term economic power because they control the money supply. They determine what has value in the market (expensive items crafters/gatherers/traders sell to each other). Without a way to generate new money, warriors will be priced out of the economy. New players with seed money will be fleeced by the market until they're poor. Some of the lucky ones will win the lottery if they generate a dungeon drop or soulbind that has long term value to crafters/gatherers/traders.

    FFXIV isn't quite a pyramid scheme because leves generate new money after the quest money is gone, but warriors need jobs as crafters/gatherers/traders to stay in the economy.

    Warriors need a way to generate new money being warriors. Currently being a warrior is a luxury and a hobby, not a profession.
    (2)

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