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  1. #1
    Player
    Redsock's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Red Sock
    World
    Adamantoise
    Main Class
    Archer Lv 70
    Here are a few ways I have found to earn gil WITHOUT getting it from other players. I do not claim them to be the best way to get gil or the easiest, these are just suggestions of how to get gil.

    1. do the level 50 crafting levs
    2. vendor all drops you get.
    3. get a gathering skill and farm 100% chance mats then vendor them
    4. farm FATE nude so you have no repair bill
    5. do all the quests in the game, then create a 2nd character and do all the quests again, rinse and repeat
    (0)

  2. #2
    Player
    Itchyness's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Mr Itchyness
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    CRAFT TO TAKE ALL THE GIL!!!

    Yeah it doesnt add to the community, but in the end, you're playing the game for yourself. Every man/woman for themselves. Screw the rest. The gil will be your precious~
    (1)

  3. #3
    Player
    AsheRayne's Avatar
    Join Date
    Mar 2013
    Posts
    15
    Character
    Starwind Meladon
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I like the idea of the boats in 1.0. If you have teleportation, airships and boats, it gives realistic travel options. Maybe this is already in, but I haven't gotten that far along yet. Ijust remember that in 1.0, if I was low in Anima, I'd hoof it to a boat or airship landing. And that was fun :-)
    (0)

  4. #4
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    run castrum, sell coke
    (0)

  5. #5
    Player
    Dillia's Avatar
    Join Date
    Sep 2013
    Posts
    43
    Character
    Dillia Redline
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Not sure if this has been sugested yet, but how about making crafting be a gill generating profession. Have an item in each tier (1-5, 6-10, 11-15, etc.) that has no use but to be vendor sold for gill. (and returns little EXP to discourage grinding) They would use a logical amount of materials and sell for a reasonable amount. Not so much that you can become a gillionare from an evening of crafting, but enough to both justify leveling a crafting profession and offset the cost of some materials. Example:
    Alchemist lvl 5 -Toy Ball
    2x Latex
    1x Hempen Yarn
    1x Earth Shard
    Produces Toy Ball, can be sold to vendor for 50gill, 100gill for HQ.

    Edit: To discourge RMT abuse, these synths must be done manualy, no rapid synths allowed. Also, there could be a limit on how many you sell per day. The Toyshop owner only needs 10 Toy Balls from you per day.
    (0)
    Last edited by Dillia; 09-20-2013 at 10:11 AM.

  6. #6
    Player
    jdlswan's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Onyx Skybreaker
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    I think people should stop undercutting the previous poster in the AH. Crafters cant make ANY of their money back an people mining and logging cant earn money ether. If you were not a crafter at launch and you want to craft now, sure you can buy up almost everything at 1 gil but you will also have to sell your stuff sometimes below what you could sell it for at a vendor....
    (1)

  7. #7
    Player
    Brolleun-Hunter's Avatar
    Join Date
    Nov 2012
    Posts
    35
    Character
    Brolleun Hunter
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Based on the experience of players who are crafters (disciples of hands) and whose word I can take on face value the consensus seems to be gil generation is not an issue when, and only when, completing high quality turn ins for leves.

    I have yet to see any compelling arguments that gathering (disciples of land) generates any amount of gil that cover the many gil sinks in game.

    My personal experiences have helped me to understand that combat (disciples of war and magic) have no reliable means to generate gil. Battle leves still do not and will not cover the expenses of consistent play of Trials, Dungeons, and FATES. Dungeons do not generate enough gil as the Allagan pieces provided are randomly distributed to one or two random people, and are of only bronze quality. The higher an item level the more the armor costs and combat classes simply aren’t generating enough Allagan pieces or gil to match the rate of gil sinking via Repairs (still) Teleportation, or the Auction House taxation.

    I personally would increase the amount battle leves net a player throughout the player’s progression (based on level because currently the amount generated is not enough) insure all dungeons give all players concerned a static set of gil for completing the dungeon (not the dungeons before endgame as they already do, so simply adjust as needed) and that coffers that yield Allagan pieces give seven to each member present, and change the bronze to silver (also concerning end game dungeons) and adjust dungeons before fifty to allot appropriate awards for the levels in question that don't cause the player to go into recession.

    No player should be operating at a loss or go into a deficit for their choice of play (I'm not talking about frivolously spending either, so stow your fallacies) and I swear if I see one GD post about not using armor earned, or taking up a crafting class I’ll flip a “nucking” table.
    (4)
    Last edited by Brolleun-Hunter; 09-20-2013 at 05:45 PM.

  8. #8
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    No player should be operating at a loss or go into a deficit for their choice of play (I'm not talking about frivolously spending either, so stow your fallacies) and I swear if I see one GD post about not using armor earned, or taking up a crafting class I’ll flip a “nucking” table.
    You, as a lvl 50 pug, could make 50k gil off me per day. Just me. But you don't. You don't take the time to find what gathering skills of yours are marketable. And when you fools have something marketable...You sell it for pennies, because you don't know its market value, because you never found out, because you don't care. Then you complain that you're broke. I love it, keep doing what you're doing. Keep allowing me to bank of of your hard work, then blame the game for your shortcomings. You probably don't know but I'm making bank because of you.
    (2)
    Last edited by valhalla; 09-20-2013 at 06:54 PM.

  9. #9
    Player
    Brolleun-Hunter's Avatar
    Join Date
    Nov 2012
    Posts
    35
    Character
    Brolleun Hunter
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by valhalla View Post
    snip
    You argue from assumption you moron. I don't buy anything, and I only sell items at a proper value. Get your head unswiveled and promptly pulled from your ass douche bag.
    (1)

  10. #10
    Player
    Myrdyn_Wyldt's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Greeneyed Sue
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    You argue from assumption you moron. I don't buy anything, and I only sell items at a proper value. Get your head unswiveled and promptly pulled from your ass douche bag.
    Yeah, Valhalla was being a bit abrasive, but I think that was likely intentional. I'm sure no one means "you" specifically, but the fact remains that there are ways to generate individual income that are not being optimized by any lvl 50 combat class who is complaining that they cannot afford to repair their gear. The existence of these gil streams has been put forth politely, and largely ignored.

    IF there are enough sources of new gil in the game, AND those sources require activity that some players finds unappealing, THEN, those players will have to obtain their gil from other players who don't have a problem with generating new gil OR they will be unable to continue as they have been. (Either change their behavior to generate new or used gil, or be unable to continue playing.)


    It's fairly simple logic.

    Note that the above statement begins with the assumption that there is more gil coming into the game than is going out. If that is not the case, then S.E. will surely rectify the situation - it is in their best interest to do so. It is also in their best interest to not increase the gil supply if the game economy is in fact generating more gil than is being siphoned off through gil sinks.

    In any event, even if the generation of new gil is increased, it will not likely be be in end-game raids, as this would encourage raiding to the exclusion of any other activity, and stagnate the game.
    (1)
    Last edited by Myrdyn_Wyldt; 09-20-2013 at 08:13 PM. Reason: Stoopid character limit.

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