It's sad sight to see when a game launched almost a decade ago had more end-game content out of the gate. I really don't understand SE's end game here.
SE put so much work into other instances/primals. Yet we only see them once.
They really need to rethink their entire design. From how the Dungeon finder works to making past instances and primals more than just a one time deal.
Running CM 50 times for DL gear, then running AK forever for Myth.
BC if you join a guild and have completed your relic and have full DL.
Even with the additions, I don't see them keeping up with RIFT in terms of PvE end game content