
You can copy what you write post it, then click "Edit" and paste the rest of it and by pass that 1000 character limit.As for the last thing.....
I also have no clue why the different cities have different tax rates. It would make sense for each city to have their own fluctuating tax rates if the markets in each city were separate from each other, that way it would encourage people to sell at the city with the lowest tax rate to increase the supply in that city to ensure that everything is evenly distributed.
However, since the market is connect with all of the cities, this makes it completely pointless as everyone would just sell from the city with the lowest tax, but the same supply will be able to be accessed from any city.
Sorry for all of the posts in a row, the forum imposes a 1000 character limit -_- my post was like 4500.
Nalien: Like I said, you just disregard anything you don't want to hear, and keep resorting to red herring tactics/appeal to authority. I was simply just listing things off, whether or not you want to value any of those things after begging for so long is up to you. Given the way you've been acting in all of your posts, I highly doubt anything you've said about yourself to be true, then again it's the internet so you could say the same for me if you want, it still won't change the fact that I at least back up my claims. You have had no actual contribution, logic, or reasoning through out this entire thread. Also it was pretty obvious since next to your posts it says the same servers, and you happen to be defending an idea that's so painfully obvious terrible.
mistressathena: yeah i noticed that, i assumed at first that if you edited a post that it wouldn't let you save the edit if it exceeded the limit. but i guess that was a derp on square enix's part.
You haven't backed any of your claims up and deny facts about finance houses, everything you say is obsolete.
(Next time you decide to run your mouth you could at least do as much as checking CVs of the people you "worked/interned" for, if your supposed employers knew of your ignorance about their house they would outright fire you on the spot.)
Last edited by Nalien; 09-19-2013 at 09:40 PM.

What I did, was bring the price up to the NPC value.As for the profit you made in 2 hours through reselling stuff. what you did was help fix the market equilibrium...
all of the silver sharks were selling at 3,500 each except for one which was selling at 1k, I took it and resold that one for 3.4k by undercutting. in doing so im bringing an item closer to equilibrium.
What you did, was establish a new value by undercutting. While true, you made a decent personal profit, you contributed to the downward spiral.
As things are now, the 'equilibrium' you mention will always be the npc value. Which in a way is a price floor of its own.
If the NPC value of silver sharks was 3500, there would be no reason to lower the price from there on the market.
This is from another thread, and the entire issue with your arguments so far.
Your point of view is always from the buyer's side. When the seller can make the same gil npc-ing an item, with instant gratification, and no taxes, why would they bother with the auction house?
And, even if they did, someone would then undercut for a profit, but quicker sale, then the next person, would do the same, until the price fell again to the npc value.
Yes, anything that can be bought from an npc will see it's value at or slightly below how much an npc would sell it for.What I did, was bring the price up to the NPC value.
What you did, was establish a new value by undercutting. While true, you made a decent personal profit, you contributed to the downward spiral.
As things are now, the 'equilibrium' you mention will always be the npc value. Which in a way is a price floor of its own.
Things that can't simply be bought from an npc however, will be completely player driven.
In that thread someone mentioned that they would like to buy items for as cheap as possible. my quote was in reply to someone else who berated the first person for wanting things to be cheap.
From his perspective, it makes sense that if you are paying for something that you want it as cheap as possible. From a seller's perspective it makes sense that you want to sell something for as much as possible. Given this constant struggle, and competition from other sellers is how you get equilibrium.
My point of view in this thread so far has been about the economy as a whole, and the effects on the proposed change.
As for the second part, you are right. They would have no reason to bother with the auction house if they can get the same price tax free instantly from an npc if that's the case, like if the market was at 2gil but an npc also buys it back for 2gil. What I was saying though is an npc could sell an item for say 10gil, but the npc themselves would only buy it back from you for 1gil. So if you happen to have the item (that can be npc bought) and don't want it, why npc for 1gil when you can sell it for 8-9 on the market?
Yes that is correct, exactly what i've been saying.

Has anyone mentioned buying out your competitors? Cause that's what I do, all the time. If someone wants to undercut me that's fine, I just spend a few minutes playing the undercut game until they are selling at a price I can make a profit off of, buy their stuff, and the re-list everything at my price. Sometimes they buy me out, which is fine, it happens. But most of the time I get rid of a competitor (for a while anyway) and wind up having more to sell than I originally did.
Even if I don't feel like playing the lowest bidder game, I just list my stuff for the market average. It always sells, it might take a few days while people are buying up the silly undercutters stuff but eventually my stuff sells for the price I wanted it to move at (usually in the wee morning hours when all the kiddies are asleep).
I have done this too. It works well if you have the gil for it, there aren't many other competitors, and depending on your risk tolerance.Has anyone mentioned buying out your competitors? Cause that's what I do, all the time. If someone wants to undercut me that's fine, I just spend a few minutes playing the undercut game until they are selling at a price I can make a profit off of, buy their stuff, and the re-list everything at my price. Sometimes they buy me out, which is fine, it happens. But most of the time I get rid of a competitor (for a while anyway) and wind up having more to sell than I originally did.
Even if I don't feel like playing the lowest bidder game, I just list my stuff for the market average. It always sells, it might take a few days while people are buying up the silly undercutters stuff but eventually my stuff sells for the price I wanted it to move at (usually in the wee morning hours when all the kiddies are asleep).
I undercut on more things than I like... more due to the fact that I can only have 40 active auctions, and need to move things faster, or have 50 things in retainer just waiting to sell at all times. How about give us another retainer for each level 50 craft we get? If I wasn't so limited on space to list items.. the time it spent for sale wouldn't matter as much.. and less adjustments would happen



I'm definitely against pre-commission, I think that is an absurd method and I don't even thing Real Auction Houses use this any more.
I suggested something in one of the other threads, I will post it here:-
To go into some more detail here, the price floors/ceilings can be set by SE, say -/+ 5% on the average price, there is a good chance that undercutting will still take place but it will be much less severe due to the average keeping prices from dramatically dropping or increasing.They could just put floors and ceilings on prices based on average sales price (they can get this data from the sales history), its much more user friendly than pre-taxing a player on an item which may never sell.
The more items that sell the stronger the average stability will become and the less chance of undercutting and price hiking having an effect.
Of course you would have to completely reset the markets, as much of the damage has already been done.
If anyone has bothered to look at the sales history also you can see that not always are items in a free fall state, sometimes items will drop and them come back up after a time, so a system like this would work in keeping prices stable.
This obviously takes away a part of the player run economy but I have yet to see a good player base economy in other games outside of EVE online.
TL;DR - Players can't be trusted, and RMT certainly can't, right now the markets in a free fall just like FFXI back in the day when it was over run by RMT, SE need to step it and stop this happening before its too late.
Last edited by Jinko; 09-21-2013 at 08:44 PM.
City taxes are fucking stupid.
i mean seller already pay their 5% ( or more)
then the buyer , if hes not in the proper city has to pay also 5%
so what 10% taxes ?
just remove city/buyer taxes
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