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  1. #71
    Player
    Zigkid3's Avatar
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    Aug 2013
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    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    if they're trying to buy and resell an item, they'll undercut to the point where they're forced to stop or else it wont be profitable. thats when the undercutting will stop at least for resellers. for those that are just plain selling items that they acquired themselves, well then people will get stuff for cheaper.
    (0)

  2. #72
    Player
    UnsayMoon's Avatar
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    Apr 2011
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    37
    Character
    Jamien Grey
    World
    Yojimbo
    Main Class
    Thaumaturge Lv 90
    Zigkid3's posts are spot on. All of these 'complaints', are merely parts of a functioning economy. Gil-sinks are an absolute must. Undercutting is indicative of supply/demand. I undercut when I want to move product. I don't when I have patience to wait, such as my HQ sales.
    (2)

  3. #73
    Player
    Zigkid3's Avatar
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    Aug 2013
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    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    thanks moon.

    Let me put it this way for those of you that actually want to limit being able to adjust price whenever....

    It won't matter. Because there are so many people out there, people will make new postings anyways, and the new posters will still undercut you. either way you're still going to be undercut. the only difference is that you'll have no way to fight back against it cause you just gimped yourself.
    (1)

  4. #74
    Player
    Darkwerk's Avatar
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    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I agree, I also wish they would remove the "vendor value" from the pricing tab when you are listing an item. In some games the market will add the "lowest list price" in this manner and it is my opinion that it is confusing some gamers.
    (0)

  5. #75
    Player
    Kadesh's Avatar
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    Nov 2013
    Location
    Calgary
    Posts
    16
    Character
    Lossora Kadesh
    World
    Coeurl
    Main Class
    Carpenter Lv 50
    The reason they destroy gil I the former of taxes, travel cost and gear repair is the economy does suffer from mass inflation.

    You can't have a system where 10's of thousands of gil are being created everyday from questing leve and dungeon drops without ending up in a year or so with every player having 5-10 million gil and everything on the mb costing thousands and thousands. Then the 700 gil you get from a leve will be worthless and the economy is destroyed.

    That's kinda what happened in ffxi and they had to implement really heavy taxes in year 3 of the game.
    (0)

  6. #76
    Player
    wahyudi1986's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    13
    Character
    Yuvin Wahyudi
    World
    Tonberry
    Main Class
    Lancer Lv 50
    +1 Zigkid3

    For people that want tax applied to adjusting price:
    You just slow down the undercutting process. People will still undercutting but with slower pace.
    (1)

  7. #77
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by UnsayMoon View Post
    Zigkid3's posts are spot on. All of these 'complaints', are merely parts of a functioning economy. Gil-sinks are an absolute must. Undercutting is indicative of supply/demand. I undercut when I want to move product. I don't when I have patience to wait, such as my HQ sales.
    Sure, but some forms of undercutting causes the equilbrium price to be reached faster than other forms of undercutting. Putting 2.5% posting tax, 2.5% readjusting tax and 2.5% sell tax, instead of having just a 5% tax like now, will eliminate the 1-gil undercutting strategy and make all prices reach the equilibrium price faster.

    Currently in far too many markets, 1-gil undercutters are keeping the prices up higher than the equilibrium price. The proof is: if the price around where 1-gil undercutters sell was the true equilbrium price, then they wouldn't have to keep 1-gil undercutting, because at that point the supply is the same as the demand and both the 1-gil undercutter's goods and the 1 gil above him would sell. The reason they keep 1-gil undercutting each other is because the price is above equilibrium price and only the part of the supply that happens to show furthest up on the list despite being practically the same price would sell.

    Read my thread at http://forum.square-enix.com/ffxiv/t...really-fix-it. for a more elaborate explanation.

    http://forum.square-enix.com/ffxiv/f...-and-Retainers

    Quote Originally Posted by wahyudi1986 View Post
    +1 Zigkid3

    For people that want tax applied to adjusting price:
    You just slow down the undercutting process. People will still undercutting but with slower pace.
    As long as the prices are above the equilibrium price, they will keep undercutting each other, yes. If the price goes below the equilibrium price, you no longer need to undercut, because putting at a slightly higher price that is a bit higher but still below the equilibrium price would still sell.

    A good example of a market where you don't want to keep undercutting at all times: many Elemental materia markets. Because at low enough price (which happens a lot on Phoenix), it will go below the equilibrium price and at that point people will buy them simply to speed up their soul-binding for materia-conversion. For instance there is a far higher demand for Earth III materia at 5 gil than there are Earth III materia on the server.

    By introducing the readjusting fee at 2.5% as well as posting fee at 2.5% and changing sell fee to 2.5% from current 5%, 1-gil undercutting is eliminated as strategy. This will speed up the path towards equilibrium price. Few large jumps can get further than many small ones; specially in the case of the small 1-gil undercut jumps, the equilibrium price takes forever to be met.
    (0)
    Last edited by HurtigeKarl; 11-14-2013 at 07:25 AM.

  8. #78
    Player
    Wulfies's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Wulfies Mightypaw
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Kadesh View Post
    The reason they destroy gil I the former of taxes, travel cost and gear repair is the economy does suffer from mass inflation.

    You can't have a system where 10's of thousands of gil are being created everyday from questing leve and dungeon drops without ending up in a year or so with every player having 5-10 million gil and everything on the mb costing thousands and thousands. Then the 700 gil you get from a leve will be worthless and the economy is destroyed.

    That's kinda what happened in ffxi and they had to implement really heavy taxes in year 3 of the game.

    SE has already implemented some seriously, imho crappy, ways to significantly destroy gil.

    1) if you came over form 1.0 you lost 90% of the gil stored (my tens of millions of gil went to just millions of gil)
    2) selling drops from a lvl 50 mob/gathering spot will only get you 10-12 gil at the max. Same with the high end crafting gear (i have yet to see anything crafter made that sells for over 100 gil)
    3) Repair costs (till they "fixed/reduced" the rates) were just a way to suck money out of the economy.
    4) Teleports! good god the amount of gil it takes to go rom Uldah to Gridana or Uldah to Limsa let alone anywhere to Mor Dhona or Coerthas.
    5) Foreth-coming Housing - thankfully its not a buy the house (millions of gil just for the house w/o furniture) and have to pay a monthly rent cause that would be crazy talk.
    6) tax on selling 5% is fine as is. With the Market Boards, there is no money being created in game, all we have is jsut money changing hands, less the fees of course.

    To top that off look at how you make gil:

    1) side quests (which to my knowledge can only be completed once) and even then, I finished a lvl 45 side quest and walked away with less than 700 gil.
    2) leve quests, (now i have only experience from a few crafting and mostly gathering) give small rewards as well (eg. lvl 35 gathering/crafting leves give from 300-600). For crafters that barely would cover the costs of the materials.




    Based on this, I think they are set on destroying money quickly.
    (0)
    Last edited by Wulfies; 11-16-2013 at 02:38 AM. Reason: 1k limit on posting SUCKS @$$!

  9. #79
    Player
    Wazabi's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Wazabi Theo
    World
    Tonberry
    Main Class
    Arcanist Lv 49
    Quote Originally Posted by HurtigeKarl View Post
    Read my thread at http://forum.square-enix.com/ffxiv/t...really-fix-it. for a more elaborate explanation.
    You've only explored one aspect on the adjustment fees, but did not consider the other consequences of it.

    Adjustment fees makes downward adjustments faster as you've posted, but once it hits equilibrium, it hinders response to changes in equilibrium, especially upward adjustments. These are probably going to be minute changes that no one will notice.

    Similarly, since the speed of the price reaching equilibrium is driven primarily by market activity, the difference of implementing adjustment fees will be minute at best, probably not noticable to most of the players. This only applies to smaller markets where there are small number of participants, as for the larger market, prices are being driven to the equilibrium quite quickly.

    So in all, I don't think the cost and benefit of going through the trouble to implement such measure is worth it, and the impact is going to be marginal at best.

    Also, I'm a free market supporter to some extend...so leave the market at its natural state.
    (0)

  10. #80
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Showing the listing price of items on the market is the root of every issue currently that we are seeing. It is simple as limit shown history for sales and do not show listed prices.
    (0)

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