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  1. #101
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I think my post explained my position very well. If you expect me to feel bad for talking down to someone talking down to me and everyone else they disagree with, well then you will get no satisfaction here.

    Truth is an in game economy plays out very little like a real one. Those players going to any length to deny that are simply opposed to the idea of blind bids.

    I do not expect to ever see a blind bid in an mmo designed such as this one,to be as simple and basic as possible. .However, Some people are just guilty of trying to make even the most simple situation complex in order to scare others out of the debate.

    Gamer mentality is VERY EASY to predict,and people act no where near the same in games as they do IRL. I stand by that, and I am truly done here.

    {I do not feel it nessary to give a lecture or attempt to prove anything other than my point. }
    (0)
    Last edited by Darkwerk; 11-23-2013 at 05:05 AM.

  2. #102
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Darkwerk View Post
    I think my post explained my position very well. If you expect me to feel bad for talking down to someone talking down to me and everyone else they disagree with, well then you will get no satisfaction here.

    Truth is an in game economy plays out very little like a real one. Those players going to any length to deny that are simply opposed to the idea of blind bids.

    I do not expect to ever see a blind bid in an mmo designed such as this one,to be as simple and basic as possible. .However, Some people are just guilty of trying to make even the most simple situation complex in order to scare others out of the debate.

    Gamer mentality is VERY EASY to predict,and people act no where near the same in games as they do IRL. I stand by that, and I am truly done here.

    {I do not feel it nessary to give a lecture or attempt to prove anything other than my point. }
    And why do you feel that people will make different types of decisions in an in game economy vs. IRL?

    Even if people will value IRL currency as more important than in game currency, you can't say that it'll make people not care on how they spend their gil. They still care about how they spend it, it's just that it's used to buy in game items.

    Regardless of a game or IRL people will natural want to....
    Buy at the lowest possible price if they have the option.
    Sell at the highest possible price if possible.

    I don't see how you could even dispute those principles. If i see item X selling for 20k and for 50k, why on earth would i want to buy the 50k one for the same item?

    The funny thing is, as i've said before, a game economy is much more simple than IRL and the information is much more easily available and to understand than in IRL, and transactions are instant. So if anything, game economies would follow economics more closely.
    (0)

  3. #103
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    There is a clear difference when pointing out something and using facts to support your main argument and insulting someone.

    It does not matter if you feel bad or not. It was very unprofessional regardless and the fact that your willing to stand firm on it makes it even worse.

    Sad thing is, you then go ahead and insult the gaming community at the very end as well.
    (0)

  4. #104
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    There's a problem with the "stability" of rampant undercutting:

    NPC vendor prices do not change based on the market value of gil. They are static unless Square changes them. Currently right now the lack of a listing fee and the ability to freely change the price of anything without paying a fee has allowed the RMTs to intentionally crash markets, accelerating human stupidity to make everything worthless. When everything is worthless, players still need gil for things that NPCs sell--FC housing in 2.1 being a big thing that a lot of people will be wanting. It is very much in the RMTs interest to crash every market they possibly can. When every market is terrible, and nobody can make any gil from selling anything on the market boards, a lot of players will feel they have no option but to buy gil from the RMTs.
    (1)

  5. #105
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by synaesthetic View Post
    It is very much in the RMTs interest to crash every market they possibly can. When every market is terrible, and nobody can make any gil from selling anything on the market boards, a lot of players will feel they have no option but to buy gil from the RMTs.
    Finally someone else sees this. This is exactly what is wrong with RMT and Bots in the game and why we need quicker resolution to both.

    Additionally when things like trade-leves give horrible gil in comparison to market value on HQ items there is something wrong. I have been grinding away at crafting and often consider is the EXP turn in worth the loss in gil and the answer is usually no. When you craft or gather there are also repair costs to consider. Even when selling stacks your profits are low on most mats because the cost of repairs can be 10-20% of your profit, that is if any profit is there. Seeing 1g items on the market makes no sense at all considering NPC turn in is 1g, the obvious goal for these items being listed on the market is to sink it so no one can make gil from that item, which as you suggest forces some players hand to use RMT.
    (0)

  6. #106
    Player
    Wazabi's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Wazabi Theo
    World
    Tonberry
    Main Class
    Arcanist Lv 49
    Say you have item A. You usually sell it at 100 and make a cut throat profit, but you know the item is probably only worth 50. You also know that you might not be able to sell it at 100, and the closer you move your price to 50, the more likely you're gonna sell it.

    Say there isn't a posting fee. You'll probably post it at 100 and try your luck, adjusting down as it goes depending on competition since its free.

    Say now there's a posting fee. Will you still post it at 100? Now think of all the other players trading this item on how they will adjust their behaviour, and think how it will impact the overall price.

    I generally won't bring bots and RMT into these topic as they are a separate issue that has a separate fix. Changes in the market mechanics rarely has much impact on RMT and bots.


    As for the topic of gil generation, where does your money come from when you sell something in the market board? MB trade is just a transfer of gils between players within the economy...it does not create additional money. If you make a cut-throat profit for something, it's coming out from another player's pocket. As of now, the game is still only 3 months new, and they've just lowered some of the cost of repair and traveling. They are probably observing the data to determine if all the world has enough money in the system or not to not cause a significant inflation or deflation, and then tinker with it accordingly. This is a complex matter.
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