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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think we need some dev response to one of these threads. EXP chains were a very good mechanic in both FF11 & FF12.

    The only reason I see them not implementing it or delaying it would be due to them wanting players to get experience from another source.

    I imagine they intend leves to be the best source of SP, and perhaps they're afraid of improving world SP too much.

    I don't agree with the exact specific of the OP's post, but... there is a problem with progression right now.

    Leves ultimately are too similar and they get boring and repetetive when you can do them 8 times in a 36 hour period. While, world XPing can be even worse if there aren't enough camps/diverse monsters to support this mode of SPing.

    But really there needs to be an explanation on how the devs are planning on designing the level up period of gameplay, so we can then give good feedback.
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    21
    Quote Originally Posted by Roaran View Post
    I think we need some dev response to one of these threads. ....Blah Blah Blah.....
    maybe read the 50 million other threads about this same topic....

    Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.

    One foot after the other, as they say!
    http://forum.square-enix.com/ffxiv/t...265#post131265
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