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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315

    Bring back exp chains

    The game is essentially like ffxi merit party when grinding. Yes, people do form grind parties other than leves. With xp chains, there is a motivation to keep that chain going and to chastise that noob who broke chain #399. It makes people want to perform better rather than just spamming. Small things like missing a skillchain or magic burst, someone with crappy gear missing a lot, and a damage dealer not eating food actually matter.

    Right now, nobody buys food because it doesn't matter. People just do whatever they want because it doesn't matter when most mobs, that's not an NM, die within 5-10 seconds with or without using weaponskills. It's good for people who envy the "elitists with big e-peens", but it makes the game very boring, and non-challenging. Catering to WoW players really ruined ffxiv. The best WoW players are the noobs nobody invites in ffxi, so they couldn't hit level 75 after so many years of shouting in jeuno and aht uhrgan and dealing with GMs.
    (10)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    23
    I would enjoy seeing some kind of XP/SP Chain bonus. But with such things as Behest every hour, I think thats enough of a bonus to XP/SP to not add it in. And personally I do not think that just adding a Chain system would make food or gear more worth while or force people to learn proper party mechanics.
    (0)

  3. #3
    Player
    Giotto's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Giotto Prime
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    i would like to see it also
    but with current system chaining while 2nd claim mob give u less exp will be sux
    i would say they need to change that so we can pull chain fast
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    SP chain (Yes Please).

    It will give a party a mini goal to work towards. It rewards skill, which is a good thing.
    (1)

  5. #5
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    but again, it's necesary redo the fact that a mob, dies in 10 sec. With that, we will have infinite exp chain X_x
    (0)
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  6. #6
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dyne View Post
    The game is essentially like ffxi merit party when grinding. Yes, people do form grind parties other than leves. With xp chains, there is a motivation to keep that chain going and to chastise that noob who broke chain #399. It makes people want to perform better rather than just spamming. Small things like missing a skillchain or magic burst, someone with crappy gear missing a lot, and a damage dealer not eating food actually matter.

    Right now, nobody buys food because it doesn't matter. People just do whatever they want because it doesn't matter when most mobs, that's not an NM, die within 5-10 seconds with or without using weaponskills. It's good for people who envy the "elitists with big e-peens", but it makes the game very boring, and non-challenging. Catering to WoW players really ruined ffxiv. The best WoW players are the noobs nobody invites in ffxi, so they couldn't hit level 75 after so many years of shouting in jeuno and aht uhrgan and dealing with GMs.
    I would like to see exp chains as well, but not for any of the reasons you stated. Wow what a piss poor attitude, you must be horribly unhappy.
    (0)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Skill chains I feel would go a good ways to bringing partys back into focus again outside leves. Just need to make it where you only get skill chains for killing harder mobs. tough + or something.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    SP chains + either releasing a players guide to how the party search function works (since no one uses it) or go back to FFXI's method of seeking for party/members would help a lot to promote party play outside of guild leves.

    One problem I find with FFXIV's current system is it really doesn't promote much socialization at all outside of your own linkshell/group of friends. Most likely if you do leves on a regular basis you are doing them with a set static group or soloing. Even doing Behest with random players you just say 'hello' in the beginning, some small chit chat sometimes in the 5 mins before start... then it's all business because you have to spam 1 1 1 1 1.

    In FFXI when you were leveling to 75 you were interacting with new and different people almost every single day. And with auto-attack people actually had time to type in party.
    (0)
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  9. #9
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Never mind the practical consideration that XP chaining has (ie. more XP) they were also fun; almost a minigame in and of themselves to see how high you could get it.

    It also had the added bonus of keeping your grind parties going full steam ahead over several hours since you didn't want to lose chains. This meant fewer people were willing to AFK for long periods of time randomly.
    (0)

  10. #10
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I think SP/XP chains would work very well in bring'n the player base more towards grouped activities.

    All SE would really need to do is adjust the claim system to allow "holding" a monster till it is ready to be fought, maybe adjust the territories of set monsters.

    Great idea though
    (0)

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