This is a suggestion for the introduction of an battle chaining system similar to FFXI and FFXII.

Rather than the simply chaining mob kills together like FFXI, or killing the same type of mob like FFXII, I would like to propose a system that is a bit of a hybrid and will go a long way to creating goal-oriented party play/grinding.

Ideally, I think many players would enjoy a chaining system that branches off at certain benchmarks and gives you some randomized goals and corresponding rewards as you go forward...

For instance:

Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]

Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]


And so on...

I think this would add some fantastic variety to normal party play and would lead players to experience all aspects of combat, as well as fight all kinds of mobs as they play.