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  1. #311
    Player
    CursedCoffee's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Nayami Shiro
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.

    That being said, maybe you should just...play better? >.>;

    I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
    (0)

  2. #312
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by CursedCoffee View Post
    Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.

    That being said, maybe you should just...play better? >.>;

    I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
    “Confidence is ignorance. If you're feeling cocky, it's because there's something you don't know.”
    ― Eoin Colfer, Artemis Fowl
    (7)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  3. #313
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FritoBandito View Post
    (Sprint)

    /10char
    I was making a silly post - because the post I was replying to was silly

    I mean use the enemy cast bar to determine the cast time - ya think? Get out faster and you won't get hit - really?

    Thank you Captain Obvious, have a nice day!

    Quote Originally Posted by CursedCoffee View Post
    Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.

    That being said, maybe you should just...play better? >.>;

    I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
    Please help us. Go to an interaction object and run fraps or something similar. Now right click the interaction object and wait for the interaction bar to start.

    Put the video up for us to see and show us that the server lag does not affect you. We can also let the developers know because they are under the mistaken impression that it is their software.

    If you do that and prove us all wrong then I will happily admit it. I've made plenty of mistakes in my life and I could be completely wrong about this problem.
    (6)
    Last edited by Silverwalk; 09-19-2013 at 09:53 AM.

  4. #314
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Wow that first video is bad lag, really bad, that is just not fair. The second one, is normal, you hesitated there for a second and that got you in the end. I know, the timing is a bitch, you have to move the instant the plumes appear and not stop.

    I have run this fight many times, me and my FC do it pretty much daily with no problems since we are "trained" now. BUT having said that, i do agree that the timing you need is borderline unfair. It's extremely hard to dodge all the plumes, bombs or landslides even on a relatively fast connection (105ms ping here) i get caught in the odd plume or what i have most problems with, the bombs.

    I think a slight tuning giving it half a second more to dodge would not hurt the fight at all and maybe give people with worse connections a chance.
    (0)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  5. #315
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    Wow that first video is bad lag, really bad, that is just not fair. The second one, is normal, you hesitated there for a second and that got you in the end. I know, the timing is a bitch, you have to move the instant the plumes appear and not stop.

    I have run this fight many times, me and my FC do it pretty much daily with no problems since we are "trained" now. BUT having said that, i do agree that the timing you need is borderline unfair. It's extremely hard to dodge all the plumes, bombs or landslides even on a relatively fast connection (105ms ping here) i get caught in the odd plume or what i have most problems with, the bombs.

    I think a slight tuning giving it half a second more to dodge would not hurt the fight at all and maybe give people with worse connections a chance.
    I don't think they need to add more time, they just need the client to send a position update when you clear the aoe.

    Having said that there is an interesting point here. These encounter's are designed and tested in Japan with maybe 20-30ms ping time (guessing). After all the server lag is taken into account they allow a certain amount of time for the player to react.

    If they allow 400ms to react that seems pretty good. Human reaction time is around 200ms so that's double what most people need. So they allow 200ms of extra time, sounds pretty good.

    So now someone playing with 100ms ping time will have the allowed time reduced to 320ms minus human reaction time leaving 120ms of extra time. That's nearly half what they had in Japan.

    At 200ms ping time the allowed reaction is now 220ms, minus human reaction time leaves 20ms of extra time.

    Over 200ms ping and you now have to react faster than the normal human reaction time. Houston I think we may have a problem.

    edit: the point I'm making here is that making an encounter "hard" by testing the player's reaction time can't work when player's have different ping times.

    The game should be testing that you know what to do, not that you can react at super-human speeds (when your ping time goes over 200ms).
    (5)
    Last edited by Silverwalk; 09-19-2013 at 11:08 AM.

  6. #316
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    The second one, is normal, you hesitated there for a second and that got you in the end. I know, the timing is a bitch, you have to move the instant the plumes appear and not stop.
    There was a slight hesitation in his movement; however, it does show how out of sync the game is. He could have reacted faster but there is absolutely no reason why his death should happen SO far away from the AoE. If you get hit by AoE you should die in the AoE. Not after running 10 yalms and then the client being told you got hit.
    (2)

  7. #317
    Player
    Sublimeprince's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Sublime Prince
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    ..............................................................................
    (0)
    Last edited by Sublimeprince; 11-10-2013 at 07:29 PM.

  8. #318
    Player
    shinkicker's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Selina As'tarte
    World
    Brynhildr
    Main Class
    Conjurer Lv 19
    Where do you see your ping btw? I know where the 'traffic' meter is, but that doesn't really tell me what I want to know since it fluctuates all over the shop.
    (0)

  9. #319
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Silverwalk View Post
    Human reaction time is around 200ms
    yeah maybe if youre a pro drag racer lol
    (2)

  10. #320
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by shinkicker View Post
    Where do you see your ping btw? I know where the 'traffic' meter is, but that doesn't really tell me what I want to know since it fluctuates all over the shop.
    In Windows 7 right click the task bar at the bottom, select Start Task Manager

    In the Performance tab click the Resource Monitor button.

    In the resource monitor select the Network tab

    Look for ffxiv in the TCP connections list

    The Latency column shows the ping time

    Quote Originally Posted by TheRac25 View Post
    yeah maybe if youre a pro drag racer lol
    hehehe so true.
    (0)

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