I bet the extreme modes will have a server check every 0.6 second.
I bet the extreme modes will have a server check every 0.6 second.
Hi guys, I am from the middle east, me and all my FC members are facing the same problem.
our latency is above 200ms, which is absolutely horrible and makes Titan a nightmare for us.
we have started to use battleping to lower our latency, its helping but not that much. we need an official fix from SE. Atleast, think of moving EU server to UK? that way we will not have to use apps like battleping/lowerping to play the game.
unfortunately most of the problem lies in the game itself 200ms is just a fraction of the problemHi guys, I am from the middle east, me and all my FC members are facing the same problem.
our latency is above 200ms, which is absolutely horrible and makes Titan a nightmare for us.
we have started to use battleping to lower our latency, its helping but not that much. we need an official fix from SE. Atleast, think of moving EU server to UK? that way we will not have to use apps like battleping/lowerping to play the game.
Won't make a difference. All duties are being held in the JP servers from what I have seen.
I'm sorry if this has been posted, but I'm not going to read 305 pages lol.
As far as I know, the problem is the delay between the Cast and the AoE graphic. If you look at the Cast Time Bar above the Monster's HP bar, you will realise the AoE animation starts when that Cast Bar is filled up. BUT, the AoE graphic will start vanishing AFTER the Cast Bar is filled up (so basically, when the AoE is being cast).
Solution would be to have the AoE graphic timer vanishing a little before the Cast Bar is filled up.
Sorry for my english![]()
This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."
As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
http://www.youtube.com/watch?v=40a_c...ature=youtu.be
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
maybe they are not aware that their servers suffer from 500ms internal latency, lol
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
Thanks for adding this to the discussion. I think this fits here too because the root problem I think is the same. The netcode needs to be optimized more for more fluid gameplay.This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."
As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
http://www.youtube.com/watch?v=40a_c...ature=youtu.be
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