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  1. #301
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    I bet the extreme modes will have a server check every 0.6 second.
    (9)

  2. #302
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Hi guys, I am from the middle east, me and all my FC members are facing the same problem.
    our latency is above 200ms, which is absolutely horrible and makes Titan a nightmare for us.
    we have started to use battleping to lower our latency, its helping but not that much. we need an official fix from SE. Atleast, think of moving EU server to UK? that way we will not have to use apps like battleping/lowerping to play the game.
    (5)

  3. #303
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Day_Night View Post
    Hi guys, I am from the middle east, me and all my FC members are facing the same problem.
    our latency is above 200ms, which is absolutely horrible and makes Titan a nightmare for us.
    we have started to use battleping to lower our latency, its helping but not that much. we need an official fix from SE. Atleast, think of moving EU server to UK? that way we will not have to use apps like battleping/lowerping to play the game.
    unfortunately most of the problem lies in the game itself 200ms is just a fraction of the problem
    (4)

  4. #304
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Won't make a difference. All duties are being held in the JP servers from what I have seen.
    (0)

  5. #305
    Player
    Azgarde's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Az Gardey
    World
    Midgardsormr
    Main Class
    Archer Lv 71
    I'm sorry if this has been posted, but I'm not going to read 305 pages lol.

    As far as I know, the problem is the delay between the Cast and the AoE graphic. If you look at the Cast Time Bar above the Monster's HP bar, you will realise the AoE animation starts when that Cast Bar is filled up. BUT, the AoE graphic will start vanishing AFTER the Cast Bar is filled up (so basically, when the AoE is being cast).

    Solution would be to have the AoE graphic timer vanishing a little before the Cast Bar is filled up.

    Sorry for my english
    (2)

  6. #306
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."

    As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
    http://www.youtube.com/watch?v=40a_c...ature=youtu.be
    (3)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  7. #307
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    maybe they are not aware that their servers suffer from 500ms internal latency, lol
    (1)

  8. #308
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Silverwalk View Post
    Move Faster?

    You are suggesting we make our chars move faster?

    Please tell us how you do this, because the only way would be to hack the client. Is that what you do?
    (Sprint)

    /10char
    (0)

  9. #309
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by FritoBandito View Post
    (Sprint)

    /10char
    very funny, bards use TP for their abilities you know? low life mp user!
    (2)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  10. #310
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by complexxL9 View Post
    This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."

    As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
    http://www.youtube.com/watch?v=40a_c...ature=youtu.be
    Thanks for adding this to the discussion. I think this fits here too because the root problem I think is the same. The netcode needs to be optimized more for more fluid gameplay.
    (2)

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