I don't know why it's difficult to just have animations override themselves. Hit ability A, then hit ability B - interrupt animation for A, and show B.
I don't know why it's difficult to just have animations override themselves. Hit ability A, then hit ability B - interrupt animation for A, and show B.
I completely agree with you, but SE already stated that they intend this mechanic, so at this point my concern ir why boss mechanics require an incompatible, with combat mechanics?
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
If they want to allow animation lock... GIVE US BACK INERTIAL MOVEMENT AND 1.0 ANIMATIONS!!!!!!!!
i learned to deal with them and not get animation locked at important times during fights in 1.0, we all can in 2.0, so give us back our neat stuff
cha cha.. this is going into opposite direction then I anticipated ^^
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
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