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  1. #1
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I don't know why it's difficult to just have animations override themselves. Hit ability A, then hit ability B - interrupt animation for A, and show B.
    (3)

  2. #2
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Althea View Post
    I don't know why it's difficult to just have animations override themselves. Hit ability A, then hit ability B - interrupt animation for A, and show B.
    I completely agree with you, but SE already stated that they intend this mechanic, so at this point my concern ir why boss mechanics require an incompatible, with combat mechanics?
    (3)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  3. #3
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by complexxL9 View Post
    I completely agree with you, but SE already stated that they intend this mechanic, so at this point my concern ir why boss mechanics require an incompatible, with combat mechanics?
    If they want to allow animation lock... GIVE US BACK INERTIAL MOVEMENT AND 1.0 ANIMATIONS!!!!!!!!
    i learned to deal with them and not get animation locked at important times during fights in 1.0, we all can in 2.0, so give us back our neat stuff
    (5)

  4. #4
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Huginn View Post
    If they want to allow animation lock... GIVE US BACK INERTIAL MOVEMENT AND 1.0 ANIMATIONS!!!!!!!!
    i learned to deal with them and not get animation locked at important times during fights in 1.0, we all can in 2.0, so give us back our neat stuff
    cha cha.. this is going into opposite direction then I anticipated ^^
    (0)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use