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  1. #1
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52

    Conj needs to be split - WHM and BLM

    (This post has been edited by MoG) (The new OP is revised after the content of the thread itself, therefore the title of the thread no longer directly applies)

    I am changing this post for all of the users that are just reading the main post and replying to it now.


    After much discussion and debate, the best I can tell, Conj plays similar to a simplified SCH. Access to healing and magic dps.

    I agree that with the current base classes Conj should probably be left alone. Other than slight adjustments, I don't believe that it needs much work.

    -That being said!-

    I 'do' believe that whether we simply unlock advanced jobs at a specific rank, or you advance your class into a specialty class/job at a set rank, etc... That there needs to be very specific advanced magics.

    It doesn't matter to me if all you need to do is hit rank 30 in one class and then you can unlock all other advanced classes and start playing, or if they choose a path of "Level Conjurer to 30 and you can do the quests to unlock these 'x' amount of classes via quest/w.e...

    I like the idea myself of the second option, but that is not the point of this thread.


    We will eventually see some type of summoner, but Advanced jobs/classes of Conjurer should be able to specialize in either a 'TYPE of the classic mages(does not have to be a literal translation for those wishing a little individuality)(Personally I'm with the crowd who wants classic names, but I do not care to debate it)'

    i.e:
    White - Strong healing focus, buffing, protection
    Black - Heavy Ranged Magic DPS / AOE


    We already get:
    Red - Healing Capable, DoT, light elemental dps, debuff (maybe increasing debuff durations for a specialization of Thaumaturge.
    Then maybe add Time Mage, or other 'like' mage classes for specials

    And we know that 'eventually' we will probably see a type of summoning class as well as possibly a Blue Mage type of class. But this thread once again is about the desired evolution of the Conjurer only please.
    (4)
    Last edited by MagicofGaia; 03-16-2011 at 06:51 AM. Reason: rethinking the entire idea

  2. #2
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I totally agree with you. The magic system IMHO lacks the proper Final Fantasy spell system.

    "Less spell inductions and more KA-BOOM!"
    (3)

  3. #3
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I generally agree with this, but the Thaumaturge would also have to be reworked, since both are broken hybrids of the Black Mage and White Mage.
    (1)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    (5)

  5. 03-09-2011 11:51 AM
    Reason
    repeat

  6. #5
    Player
    TempestReve's Avatar
    Join Date
    Mar 2011
    Location
    Hampton, Virginia
    Posts
    54
    Character
    Tempest Reve
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I'm going to have to side with Estellios on this one, i LOVE being able to solo do leves on my Conj and Thau, and then easily slip back into the role of a (sort-of) back-line job. I love the spells, granted some tweaking to the second tier spells would be lovely, and a way to drastically reduce hate gain (on gear perhaps?). More then anything though, the idea that the job i enjoyed ranking up blowing stuff up when i was ranking 1-50 being completely and totally rehauled seems so... unpleasant. Then not only will you have to <1> Relearn all your spells in your playing style <2> You won't have the fun of leveling these new rehauled things from 1-50 (assuming you'd have leveled it at all already); no excitement and anticipation of reaching a certain spell you particularly wanted.
    (0)

  7. #6
    Player
    Crimsonharo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    26
    Character
    Crimson Haro
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I agree with MagicOfGaia I'm all for the split for class uniqueness. LOL honestly I'd even like to see the traditional FF Job names to come back.
    (0)

  8. #7
    Player

    Join Date
    Mar 2011
    Posts
    1

    FFXI Summoner...

    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    I agree that the classes should be split, is Conj stronger because it is currently not split? sure.

    Honestly it kind of reminds me of playing smn in FFXI where you were a nerfed whm. I think more specialized classes are more fun.

    what we do not want is where the classes get pegged as if you play this class you are stuck doing this thing. There were far too many classes that you could do many things with in FFXI but you were expected by other players to play your class a certain way.

    Honestly I want a summoning class, where you get very little abilities. Maybe 1 basic ranged attack and the rest of your abilities are used by your summon.

    The Splitting of the FFXIV classed would allow you to customize your characters even more, thats part of the point of the FFXIV skill system.
    (0)
    Last edited by Edge; 03-09-2011 at 03:22 PM.

  9. #8
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Nope.jpeg

    Don't touch my CON bro, don't touch it, them's fighting words.


    NO offense, but think about what you're saying for a moment, if SE split jobs every time someone had a problem with it we'd have a bloody mess that nobody could navigate, we've already got too many as it is, and you want to split them?

    and why is every other gamer telling me what the point of some part of the system is? it's your opinion, it's not a fact, state it as such.
    (1)
    Last edited by Zeref; 03-09-2011 at 06:39 PM. Reason: addition thoughts

  10. #9
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Why the hell does the game NEED a dedicated healer that does nothing but heal and heals better than everything else? Nobody throws a fit when 90% of the classes in a game fall under DD, so what's the matter with both conjurer and thaumaturge having healing abilities and having offensive capabilites alongside them?
    (4)

  11. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    [QUOTE=Zeref;12876]Nope.jpeg

    Don't touch my CON bro, don't touch it, them's fighting words.


    LOL...Amen...or my THM either...I'd love more offensive power of course and maybe DD's who understand, hey lets wait the extra couple seconds it takes to get buffed before pulling the mob so the CON doesn't pull hate to Buff us. Honestly, both THM and CON are setup that you should be able to spend 60+ percent of your time dealing damage in a well-balanced party. Yes, for some fights, you need a dedicated healer, but for most fights, eh, heal as needed. Our bigger problems are having to cast the same spell in the same fight more than once due to DD's etc being out of our casting range. But being able to switch to being a Nuker or Healer at will and NOT being penalized for it is nice. Also, we don't know what the 'advanced class system plans are' but there's an Arcanist Guild...probably gonna be able to unlock cool things with that one day. Game's still brand new, and being tweeked...we've only seen the bare minimum of what this Class can do. (Also, until the adjust the battle system and stat points, we don't know our true strength)
    (0)

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