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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    (5)

  2. 03-09-2011 11:51 AM
    Reason
    repeat

  3. #3
    Player

    Join Date
    Mar 2011
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    1

    FFXI Summoner...

    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    I agree that the classes should be split, is Conj stronger because it is currently not split? sure.

    Honestly it kind of reminds me of playing smn in FFXI where you were a nerfed whm. I think more specialized classes are more fun.

    what we do not want is where the classes get pegged as if you play this class you are stuck doing this thing. There were far too many classes that you could do many things with in FFXI but you were expected by other players to play your class a certain way.

    Honestly I want a summoning class, where you get very little abilities. Maybe 1 basic ranged attack and the rest of your abilities are used by your summon.

    The Splitting of the FFXIV classed would allow you to customize your characters even more, thats part of the point of the FFXIV skill system.
    (0)
    Last edited by Edge; 03-09-2011 at 03:22 PM.

  4. #4
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Nahja Mihgo
    World
    Ravana
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    Your idea kinda reminds me on Scholar from FFXI, Dark arts and Light arts... its not a bad idea... but i would have to agree with removing Conj and Thm, I loved being a Blm and not being expected to heal... or when i wanted to heal i would go whm and not be expected to dd... I think they should undo their dicing of the classic FF Caster classes and bring back the mages we all love.... And to help with your solo, the old subjob system allowed whm to sub ninja and duel wield clubs to solo... with the armory system, just add some abilities from other jobs...
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  5. #5
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    No split plz!

    Seriously. They gave some abilities to each DoM class so there would be solo'n ability. I realize that with grabbing skills from the other DoM class you could do this similarly ... but until you get r36 the spells are less effective and have a greater cool-down!

    Those who level both end up with a hybrid of both spell lists anyways after r36 ... Honestly, the role you pick as a magi is what you load on your bar and what you communicate to your party/LS. I'm spec'd all INT/PIE but I do keep cure/sac on my bar. Its not all that effective w/o MND but a kickass pocket-heal compared to some DoW jobs.

    One's effectiveness, or "build" should be more apparent .. why we need adv jobs / traits to increase a small subset of skills that you yourself have trained harder in! Give us more uniqueness and steers us away from these current cookie-cutter characters.
    (0)

  6. #6
    Player
    Civilrant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Civil Rant
    World
    Hyperion
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    Estellios makes a very valid point and one ive heard before. However, it has become an expection for most MMOs out there, that if you have a heal button you will be forced to use it. I ranked Conj with the specific intention of being a BLM like many others but i an often expected to heal (My attribute points are 184 INT 120 PIE, the rest are baseline) and being spec'd for a DD makes me a poor healer.
    That said, many of the 3-4 man parties i join dont need much healing and i dont mind tossing a "few" heals to the tank. But bringing a BLM to a NM fight as a healer is just plain stupid.
    What i would suggest is to make the "advanced jobs" focus on either BLM or WHM. But that doesnt mean we're not going to have access to our current abilities. In the future i would like to have my bar filled with all my nukes and a CureIII for when needed. But be so named as a DD.
    Has no one played XI with a NIN tank and a BLM healing? I was the NIN and loved double BLM
    (0)

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