Quote Originally Posted by Sliferx View Post
So Easymode lets say we're going with HP - IDC - TTT -> HP - TTT - TTT where do you suggest the off-GCD skills to be.
As soon as possible when you're confident you'll be in contact with the boss for most of their duration.

Blood for blood, Internal release and PowerSurge-Jump (Leg sweep not good to include in the standard rotation imo)

Is it like (HT - BFB - Ph - PS - ID - Jump - Dis - CT - TT - VT - LS - FT - HT - Ph - IR - TTT TTT)
Sure, although you want to stack BFB and IR (and all cooldowns in general) where possible. The only mentionable observation is that in the initial rotation, your HT, PH, and ID are going to be weaker, so you want to use BFB after the ID (e.g. before you get to your big hits -- Disembowel and CT). Internal Release is a significantly weaker buff than BFB, so you can use it 1 spot before.

Overall that optimization is extremely minor.


In terms of the other discussion on Jump timing, I've noticed that Phlebotomize seems to have a relatively quick animation. Full Thrust seems pretty quick, but I am usually mentally considering the next phase of the rotation (which usually requires repositioning), so Jump doesn't work as well (it fixes my position).

Attack animations (re: OGCDs and Jumps) are probably worth their own entire discussion by themselves.