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  1. #1
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    You're right but sadly for whatever reason they are not doing that - using a simple vector would be good enough.

    If the update period is 0.3 seconds and the cast time is over a second the server should have at least two updates showing the player moving.

    Draw a line between these two points and extend it out by the time until the cast ends, viola! Now you know where the player is at the end of cast with enough accuracy to solve this problem.

    Probably would put too much load on their server software I'm guessing.
    (3)

  2. #2
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Silverwalk View Post
    You're right but sadly for whatever reason they are not doing that - using a simple vector would be good enough.

    If the update period is 0.3 seconds and the cast time is over a second the server should have at least two updates showing the player moving.

    Draw a line between these two points and extend it out by the time until the cast ends, viola! Now you know where the player is at the end of cast with enough accuracy to solve this problem.

    Probably would put too much load on their server software I'm guessing.
    im not sure it would, Planetside 2 current uses serverside hit prediction at a much higher tick rate than 3, i imagine the strain on that would be much more taxing than just movement in this, but then I imagine SE are running servers from 1987.
    (4)

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