It has nothing to do with "lag" if we define lag as connection latency. It has to do everything with "lag" if we define it as flawed combat mechanics / lousy netcode.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
This is true, the whole game have an uncomfortable lag feel to it. It's not as responsive as it should be and it has nothing to do with connection to the server from what I understand. It's a development issue, even people near perfect MMO latency will still feel this lag.
A simple example is to summon your mount, then run forward as soon as the bar finishes, either you will cancel your summon or you will walk at normal speed for ~1 second then suddenly you will stop even though you're holding down your forward button when the mount appears on the screen. This is the type of lag OP is referring to.
EDIT: I'd like to add that you get used to this after playing the game for awhile, so it's not really an issue to me. But I'm not going to ignore that the issue exist. Game is still very playable for me so I'm just going to wait patiently and hope SE acknowledge and fix this issue.
Last edited by Ryuni; 09-18-2013 at 03:43 PM.
That's confusing lag (server) with what you've personally done. (Client) If you move after the cast bar finishes you'll still summon the mount but you cancel the animation which is why you stop, not because of lag.A simple example is to summon your mount, then run forward as soon as the bar finishes, either you will cancel your summon or you will walk at normal speed for ~1 second then suddenly you will stop even though you're holding down your forward button when the mount appears on the screen. This is the type of lag OP is referring to.
Another example, summoning as Arcanist, after you summon it immediately move and you'll stop to do the summon frame but since you moved after you summoned you cancel it out - again that's not lag, it's just the animation system they designed which as they've explained countless times it's not perfectly in sync by design - lots of people wanted it to change and they at least changed the 'fall damage' sync.

I can't say too much I guess, with 270ms average ping. I always seem to get hit with mob attacks, and I never had this issue with Tera (which is heavily action-based) on similar ping times.
"... and so I close, realizing that perhaps the ending has not yet been written."
Let's not forget that position is on a 300ms tick-rate by design.
So it is polling it every few seconds like DoTs...that would explain why I feel like I have a 400 ping all the time when moving out of red AoE
There are horrible lag issues during prime time, and you can see it if you ping the NA servers. Normally it is ~110ms, but when its laggy it shoots over ~250ms. It makes doing red circle fights impossible, and people will think you are a retard unless you tell them you got lag issues. They still will think you are a tard. I was doing chimera during the lag spikes and I got hit by almost every AoE... did it later in the wee hours of the morning... never got hit once.



Yep. Wouldn't be such an issue if late game wasn't entirely 1 shot based mechanics.
So many people are stuck on Titan, not because the fight is particularly difficult, just because of lag and the overpowered consequences of standing in a laggy mechanic.
with all the money i put into this game, it surpises me that they messed up on one of the most important part.



Good luck with that, we have been complaining about this since beta phase 2/3 and devs have pretty much ignored the issue, although they admit there is one.
They need to update the character positioning every 50ms instead of every 300ms whilst in boss fights, sure it will put more pressure on their servers but this game isn't going to be successful with these issues in play.
Last edited by Jinko; 09-18-2013 at 05:33 PM.
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