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  1. #1
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Square-Enix: First of all, we'd like for you not to worry. The interface lag will get much better when we introduce the server system for 2.0. As compared to 11, he (Yoshida) would rather compare it to World of Warcraft. It's going to depend on things such as your personal environment, equipment, etc. But it will be closer to that then what currently exists.
    I wonder if he wrote that with a straight face.
    This is not even close to WOW, in fact this is the most laggy/unresponsive online game I've played up to now.
    That includes some RTS over dial up.
    (13)

  2. #2
    Player
    sQQuare's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Red Robin
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Being a fairly hardcore raider in previous MMOs this "sluggishness" has bothered me since day one, and as ppl say it doesnt feel like a performance issue per se, rather a design "working as intended" feature.

    Funny enough the game would be 100% easier with out it, everytime i see some mob using AOE i keep thinking "lol this will kill so much end game ppl trying to progress".

    but i fail to see why you would want some intentional sluggishnes build into a game, GW2 has the same feeling, much of the reason ppl say they dont notice it is simply because they have different point of reference.

    I dont see this as gamebreaking but it is very tiresome to see some ppl eat aoe after aoe because they trust what they see on their screen to be true "i didnt stand in aoe, its lag" while in essence they havent learned to anticipate the aoe mechanic.
    (7)

  3. #3
    Player
    Jennica's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Jennica Wennica
    World
    Hyperion
    Main Class
    Gladiator Lv 32
    There isn't enough client-side checks. Crappy development.
    (5)

  4. #4
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    At the absolute very least they could simply add .33seconds to end-game boss AoE for a while. It's broken as is, and feels terrible.

    Longer term, I don't see why instance servers can't poll more frequently than .33 - In the open world, I get it. But if i'm being given a dedicated instance, why can't the instance server poll more often?

    The system, as it feels, is essentially: player presses a button. Client asks the server "can I do this?" the server says "yes, son", the client says "cool, i'm doing it then daddy!" and then the server says "No running with fire!" and the client says "but I wasn't" and the server says "Oh sorry I hadn't realised you'd stopped running, I was reading Nuts magazine"... etc etc.
    (13)

  5. #5
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    +1 for lols
    (3)

  6. #6
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Been having this lag since early access, no problem in the beta though. Seems to be at it's worst during prime hours (6pm - 11pm EST), while late night hours (1am EST and on) it's barely noticeable. It's also worse in Dungeons than in the game world.

    Whenever I ping the server I get around 30-35 ms, so I had no idea what was going on until I read Unruhe's post.

    Now I just hope SE does something about this.
    (2)

  7. #7
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KV-1 View Post
    Been having this lag since early access, no problem in the beta though. Seems to be at it's worst during prime hours (6pm - 11pm EST), while late night hours (1am EST and on) it's barely noticeable. It's also worse in Dungeons than in the game world.

    Whenever I ping the server I get around 30-35 ms, so I had no idea what was going on until I read Unruhe's post.

    Now I just hope SE does something about this.
    You're probably not thinking about the same thing then, because this is an issue with game code and not your internet connection so this was around in beta as well.
    (0)

  8. #8
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ryuni View Post
    You're probably not thinking about the same thing then, because this is an issue with game code and not your internet connection so this was around in beta as well.
    Well it could be because there was less people during the beta, so the compounding lag was less. So yes, you are right, it would have been present but just less noticeable due to lower server load.
    (1)

  9. #9
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Aaand here we go again, people keeps reporting this over and over, yet there is no official message dedicated to the addressing of this issue:

    Here's some post I made a few days (weeks?) ago, I'm starting to feel like I wasted my time:

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    (4)

  10. #10
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    It's really annoying.

    1) Titan fight(obvi): I watch the cast bar and half a second later the plumes pop, but two pop then the third one pops after, then they all explode at the same time. lol
    2) Non GCD abilities: You have to spam like 8 times after a GCD goes off or they won't fire(like halfway through the GCD cool down they'll fire). Not only this but if you use a nonGCD ability then you block your self for .5-1s after it for using a GCD. Makes zero sense, feels very unnatural and makes game play annoying and frustrating.

    Swiftcast > Fire III has a cast time. Swiftcast > wait 2s > fire III is instant.
    Umbral ice III > Fire III > Fire I: Fire I has umbral cast time.
    (3)

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