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  1. #1
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    You are sitting at 0 stacks the moment you activate IB. If you are taking some 9000 damage in a short period of time as people indicate you do in Coil, it's very easy to see how War fall behind. In terms of pure instantaneous survivability, the War and Pal are equal. That spike damage is not instantaneous. It probably occurs over a 2-3ish timeframe. Pal has a 8.7% healing advantage during this. War uses IB after it. Let's just say it heals for 2000. Healing advantage Pal has spikes significantly. 2000 is ~2 auto attacks. Some follow up is mitigated. That's true. But, the incoming healing is greatly reduced compared to Paladin. During the recovery from burst phase, damage is still incoming and I'd bet money there are additional (less severe) burst spikes here the Pal has a huge advantage.

    IB is a disadvantage because a War is already at a healing disadvantage compared to a Pal and when used that gap explodes.
    (1)

  2. #2
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Coramac View Post
    You are sitting at 0 stacks the moment you activate IB.
    Literally EVERY ACTION YOU DO at end game gives you wrath. There is an ability that instantly maxes it. If you are being attacked after a large attack which you could not stun, you are using bloodbath. Coupled with vengeance, you are gaining health with every single strike and ability you use. The damage rotation gives you health. Thrill of Battle gives you health. Storm's Path heals you every 6 seconds, and you're using it constantly. You can use Convalescence from GLD which stack with all your healing abilities - all of them - you can use Mantra which FURTHER increases the health gained, plus being able to toss in a second wind every time it's up. You can use Awareness to prevent crits if that's an issue, and you parry ALL THE TIME, because of the job's large natural str. It's more balanced then you think.
    (0)
    (真緑, 大輝)