Want your relic?I had this issue with Titan when it first came up in my story quest. Eventually the stars aligned, and I got through it on a fight where the attack never landed on me, or anyone else who was having this issue, to begin with. But I almost quit the game right then because of this fight, and I dread having to do it at end game, or even to help out some of my lower level friends when they get to it.
I don't know anything about end game at this point, but if its required for me to do this fight at end game, it will be the reason I quit playing.
If yes quit now.
If no quit now.
Cant progress to coil without hm Titan.
If they hate on you for comparing to WoW then they will also need to hate on Yoshi, because he did it before you....
I'm sorry SE but if you want 9 pounds a month from me, then you've gotta match the competition, and sorry but you're currently lightyears behind WoW in this department, I realise I'll get hate for comparing FFXIV to WoW, but I honestly don't feel anyone who is honest can state that this game matches the fluidity of WoWs combat
...
See this post on these forums.
http://forum.square-enix.com/ffxiv/t...t-be-addressed
Well fingers crossed that it does get fixed, it's a fantastic game but it's currently not quite worth my money
Bullcrap.
From what I can tell this has been around and they have not done or cannot or will not do anything to change this. I am hoping to be wrong because I do enjoy the game and the way it plays and I love a hard game, I have been raiding for longer than some people playing this game have been alive and when you feel a game being unresponsive it is no different than a car, it may look great and you love driving it but if you don't feel in control you are going to return the car.
Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.
How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
State on the beta forums you fixed the issue while nothing changed at all.
Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.
This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
The problem didn't fell out of the sky and it didn't sneak in.
The only way you can have this if you as dev think this isn't a problem.
I don't see why they would suddenly be motivated to fix it.
Last edited by Sneakaboo; 09-17-2013 at 08:09 AM.
This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
The problem didn't fell out of the sky and it didn't sneak in.
The only way you can have this if you as dev think this isn't a problem.
I don't see why they would suddenly be motivated to fix it.
This is exactly the reason I don't have too much hope, either =(
It's so saddd
I have experienced something similar.Yea iv done that fight where i on my client hear our offtank interrupting his attack, before it goes off, but then it still goes off...i dont understand how thats possible..for me to have the data the offtank interrupted then it would have had to have gone through the server first and it should have processed it. :/
In my case it was Titan storymode. I saw the Thaumaturgist run outside the blue rectangle and further away (he continue running) and yet he was sliding down to the instant death. He then said "What! I was outside!". I could only confirm him.
But I can only see his position because the server tells me where he is (right?). So if the server tells me he is outside the area and he thinks he is outside, then why on earth is he still killed?
This has me puzzled.
this will never be fixed. i have warned of this since ffxiv 1:0. we komplained about server latensi in 1:0(no fix), 2:0 alfa/beta(no fix) and now at release(still no fix). whats evn mroe worrysome is the fakt this problem exists in final fantasy xi! ! ! ! and this has never been fixed. ffxi has been online for over 12 years. it would seem they implented ffxi problems into ffxiv engine.
it is over. this cannot be fixed, unless some blizzard network engineers and programmers are hired. otherwise this would hav been fixed in the early days of ffxi. i speak the truth.
Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.
How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
State on the beta forums you fixed the issue while nothing changed at all.
Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.
This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
The problem didn't fell out of the sky and it didn't sneak in.
The only way you can have this if you as dev think this isn't a problem.
I don't see why they would suddenly be motivated to fix it.
The people "that studied for this looked at it and after tests they said to each other ' this is acceptable'" should be ashamed and need to be fired. Can't say or think otherwise.
Last edited by Asmodeus; 09-17-2013 at 08:30 AM.
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