usually i will use medica if:
i am really hurt AND the tank is really hurt, and someone else is really hurt. or:
i'm really hurt, im getting hurt more by a monster, the tank is also hurt. because if i focus on the tank, i will die and we all die. if i focus on myself the tank will die and we all die. so i medica so i can cure both of us at once.

Healer/Tank here. I agree on the topic. Although maybe warrior as well, since I have a really hard time understanding how warriors work like and when my warrior tank keeps losing aggro I don't understand why.
Or when they don't aggro mobs who were put to sleep. With my pld I always flash mobs who are put to sleep so they don't go straight for the blm/whm when they wake up. I've noticed warriors don't do that.
Agreed with the OP, GLD tanking gets a fair bit easier at the higher levels. Getting Shield Oath as Paladin is amazing! Makes such a difference.
The most frustrating thing I find in pugs is people using abilities while I'm pulling stuff from a distance. So I'll mark a patrol, shield lob/provoke it from a distance to draw it back and before it even reaches my melee range someone will start attacking it or casting abilities. When you do lose a mob it's also pretty frustrating to pull it back with the abilities you have in this game. If something aggros you don't just continue to attack it, wait till the tank pulls it back...otherwise you're basically having an aggro race with the tank who'll have to run over to you so he can melee the mob off you which is just a positioning nightmare.
and yeah, healing seems to generate so much aggro in this game. I've experienced the medica spammers...
I was playing my mara in Haukee with my wife on her arc yesterday and we had this problem. The healer and bard in group would run ahead of me (the tank) start attacking mobs and then would curse at me in party chat for being a "f'ing bad tank" when I could not magically get 3 or 4 mobs off them as soon as they started getting hit.
My wife and I asked them several times to let me go in front and mark targets and for the white mage to sleep targets. The WHM flat out refused to sleep adds and insisted on a "fast run". We somehow managed to clear the dungeon despite these idiots. At the end the WHM and bard both cursed me out pretty badly for being a bad tank when they in fact were the ones that acted like morons.
I agree with the OP so much. You don't just need to play a GLD, try a marauder and warrior without flash or damage mitigation and tank in a dungeon with those kind of morons to appreciate what we have to deal with.
if a healer is Medica spamming they are not a good healer lol they would run out of mp :P and this is why a healer should use stone skin on the tank and let the tank hit things for a bit first if not using stone skin then still let the tank hit for a bit first :P


OMG, I just hit lvl40 yesterday, and Shield Oath finally makes me feel like a real tank. -20% incoming damage, big boost in all aggro, and who cares about -20% dps. Agree on the impossibility of tanking in this game with dps pulling or healers setting up heals at the pull. Other games with a forced taunt makes this still a bad idea but often survivable, but not here. One comment. Shield lob yes for the pull, but not provoke, as it's a threat copy not an outright threat skill (as I understand it) and ideally no one else in your group has threat at the time of the pull.Agreed with the OP, GLD tanking gets a fair bit easier at the higher levels. Getting Shield Oath as Paladin is amazing! Makes such a difference.
The most frustrating thing I find in pugs is people using abilities while I'm pulling stuff from a distance. So I'll mark a patrol, shield lob/provoke it from a distance ...
And tanks need to play a healing job. To many times the tank pulls a group of mobs and I land ONE cure... every mob but the one the tank is currently attacking comes after me.
Whats that? Don't cure them till they get hate? Yeah most of the time that means dead tank.
I have come across a few instances where my emnity was greater then the tank and it is usually because of a bad team and no fault of the healer themselves. Usually when i draw too much agro it is due to other members of the team not dodging aoe. They lose massive amounts of health forcing me to put out healing like mad and then i become a target. It is not as simple as dropping heals to lose agro because people will die if i do. In these instances i have to soldier on and take the hits until the party gets their act together.
I personally respect the roles of Tanks and healers because they are truly responsible for the team unlike DPS which only have to deal damage, dodge and on occasion throw in a stun or 2. (Which is likely why there is so many DPS)


Agree. What you describe is probably a tank pulling with a shield lob and not following it up with a flash or two to solidify aoe aggro before going to his bread and butter single target aggro chain (at least on a glad/pally).
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