Quote Originally Posted by Eldaena View Post
I actually didn't realize people were having this issue. Myself, my boyfriend, and his brother have always dodged just fine without any issues. I wonder where the lag and latency is coming in from? Nonetheless, in every party I've been in I've tried to help out others by letting them know they can use Sprint during the fight if they are having a lot of trouble dodging in general.
It could be luck, or just prudent reaction times.
The problem with the way the game works right now is that every player essentially has a variable amount of latency because the server only polls character positioning every 300ms. Depending on how close you are to the next poll, you could move and have the server update flawlessly. If you start moving immediately after a poll, it effectively adds 300ms to your reaction speed, which can be a killer.

What SHOULD happen is:
AOE cast initiates
AOE cast completes and server checks position of all players in vicinity
Players in the effect are damaged

What IS happening is:
AOE cast initiates
Server polls character locations
AOE cast completes
Server applies damage to all characters in effect range at the time of the poll, regardless of whether or not they moved

It's also a playstyle thing: If you see red and move INSTANTLY regardless of what you are doing, you will generally avoid getting hit so long as your connection is decent -- there is usually enough time to move to safety if you move as soon as the red appears. Problem is with casters and occasionally DRG with their jump lock, it can be tempting to try to finish a cast or an animation. "Oh, well he's casting a 1.5s spell, and I have less than that on my cast, I can finish my cast and move" would work in any other game, provided you moved out of the AOE in time. The polling artificially lowers the amount of time you have to escape an AOE, so any kind of delay can easily result in the player getting hit.